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Description
Must Dos
- Draw activity diagrams and system diagrams.
- Refactor code - use more local functions.
- Refactor code - rename files to better reflect purpose.
- Refactor code - integrate settings with main manager.
- Refactor code - normalise manager-gui communication.
- Refactor code - rewrite gui state to be more event driven.
- Refactor code - switch manager to mod api for config management.
- Refactor code - revise all mod info access.
- Multi-thread mod parsing.
- Separate mod loader logger from mod logger so that each mod can have own log level.
- Right-click menu on mod list and editor.
- Verify Mod Loader version, and perhaps injector / cecil version while we are at it.
High Priority
- Modnix and Per-mod settings panel - manual disable, log level, language, update flags, raw mod_info and override.
- Replace community buttons with dropdown on collapse.
- Review keyboard tab order.
- Mod profile, e.g. Skip Intro can have Intro only, Default, Default + Skip New Campaign.
- Switch setup path / bypass launch for setup.
- Split AppAction from ModAction.
Medium Priority
- Mod lifecycle to support in-game on/off.
- Use System.ComponentModel or System.Configuration attributes to annotate config class.
- Modnix config can be read at the same time as mod scanning, but before mod resolve.
- PPML version switch.
Low Priority
- Animate modnix icon.
- Pack Harmony and Cecil in Loader to further reduce exe size.
- Vortex integration?
- UUM support?
- Check nexus / github for mod updates.
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