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canvas.js
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215 lines (188 loc) · 5.56 KB
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var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 12;
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var paddleWidth = 100;
var paddleHeight = 20;
var paddleX = (canvas.width - paddleWidth) / 2;
var leftPressed = false;
var rightPressed = false;
var brickRowCount = 5;
var brickColumnCount = 8;
var brickWidth = 100;
var brickHeight = 28;
var brickOffsetLeft = 22;
var brickOffsetTop = 60;
var brickPadding = 16;
var score =0;
var highscore=0;
highscore=localStorage.getItem('Highscore');
let gameOver = new Audio();
var start=0;
gameOver.src = "others/life_lost.mp3";
const BRICK_HIT = new Audio();
BRICK_HIT.src = "others/brick_hit.mp3";
let winGame = new Audio();
winGame.src="win.mp3";
let paddleHit = new Audio();
paddleHit.src="others/paddle_hit.mp3";
var bricks = [];
for (c = 0; c < brickColumnCount; c++) {
bricks[c] = [];
for (r = 0; r < brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status:1 };
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function collisionDetection() {
for (c = 0; c < brickColumnCount; c++) {
for (r = 0; r < brickRowCount; r++) {
var b = bricks[c][r];
if (b.status==1) {
if (x > b.x && b.x + brickWidth > x && y > b.y && b.y + brickHeight > y) {
dy = -dy;
b.status = 0;
score++;
BRICK_HIT.play();
if(score == brickRowCount*brickColumnCount)
{
winGame.play();
alert("Congractulation You Won the Game!!");
document.location.reload();
}
}
}
}
}
if(score>highscore){
highscore=score;
}
localStorage.setItem('Highscore',highscore);
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "white";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "green";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for (c = 0; c < brickColumnCount; c++) {
for (r = 0; r < brickRowCount; r++) {
if (bricks[c][r].status == 1) {
var bricksX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
var bricksY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
bricks[c][r].x = bricksX;
bricks[c][r].y = bricksY;
ctx.beginPath();
ctx.rect(bricksX, bricksY, brickWidth, brickHeight);
if(r==0){
ctx.fillStyle = "red";
}else if(r==1 || r==2){
ctx.fillStyle = "orange";
}else{
ctx.fillStyle = "yellow";
}
ctx.fill();
ctx.closePath();
}
}
}
}
function drawScore() {
ctx.font = "24px Arial";
ctx.fillStyle = "white";
ctx.fillText("score: " + score, 25, 35); //fillText(String,x,y)
}
function drawHighScore() {
ctx.font = "24px Arial";
ctx.fillStyle = "white";
ctx.fillText("Highscore: " + highscore, 780, 35); //fillText(String,x,y)
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
drawHighScore();
collisionDetection();
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 4;
}
else if (leftPressed && paddleX > 0) {
paddleX -= 4;
}
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
paddleHit.play();
dx = -dx
}
if (y + dy < ballRadius) {
paddleHit.play();
dy = -dy
}
else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
paddleHit.play();
dy = -dy
}
else {
gameOver.play();
clearInterval(game);
alert("Game over!!! Your Score is "+score);
document.location.reload();
}
}
x += dx;
y += dy;
}
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
}
else if (e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
}
else if (e.keyCode == 37) {
leftPressed = false;
}
}
function mouseMoveHandler(e){
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX> 0 && relativeX<canvas.width)
{
paddleX = relativeX - paddleWidth/2;
}
}
var playgame=document.getElementsByClassName('Game');
function setvalue(){
start=1;
}
playgame.addEventListener("click",setvalue());
function playGame(){
game = setInterval(draw,4);
}
// 200- x-coordinate
// 150- y-coordinate
// 20-radius
// 0-starting angle
// Math.PI*2 - closing angle
// false - clockwise
//default anticlockwise-true