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Instance.cs
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34 lines (32 loc) · 1022 Bytes
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace ShibaEngineCore
{
public class Instance
{
public uint entity = uint.MaxValue;
public string name => GetName(entity);
public void AddComponent<T>(T value) where T : Component
{
EngineCalls.AddComponent<T>(entity, value);
}
public T GetCoreComponent<T>() where T : CoreComponent
{
return Components.GetCoreComponent<T>(entity);
}
public T GetComponent<T>() where T : Component
{
return EngineCalls.GetComponent<T>(entity);
}
public T[] FindComponentsInChildren<T>() where T : Component
{
return EngineCalls.FindComponentsInChildren(entity, typeof(T).Name) as T[];
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string GetName(uint entity);
}
}