-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrender.py
More file actions
150 lines (120 loc) · 6.3 KB
/
render.py
File metadata and controls
150 lines (120 loc) · 6.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
from pathlib import Path
import pytorch3d as p3d
import torch
import numpy as np
import cv2
from pytorch3d.renderer import (
AlphaCompositor,
RasterizationSettings,
MeshRenderer,
MeshRasterizer,
PointsRasterizationSettings,
PointsRenderer,
PointsRasterizer,
HardPhongShader,)
from pytorch3d.structures import Pointclouds, Meshes
class threeDObject:
name: str
dtype: str
data: any
device: torch.device
renderer: p3d.renderer
def __init__(self, name: str, dtype: str, data: any, device: torch.device,
renderer: p3d.renderer=None):
self.name = name
self.device = device
self.dtype = dtype
self.update(data=data)
if renderer is None:
self.renderer = renderer
self.setRenderer()
def setRenderer(self, renderer: p3d.renderer=None, image_size=512,
lights=None, radius=0.01, background_color=(1, 1, 1)):
if renderer is None:
if self.dtype == "mesh":
raster_settings = RasterizationSettings(image_size=image_size, blur_radius=0.0, faces_per_pixel=1,)
self.renderer = MeshRenderer(rasterizer=MeshRasterizer(raster_settings=raster_settings),
shader=HardPhongShader(device=self.device, lights=lights))
elif self.dtype == "point":
raster_settings = PointsRasterizationSettings(image_size=image_size, radius=radius,)
self.renderer = PointsRenderer(rasterizer=PointsRasterizer(raster_settings=raster_settings),
compositor=AlphaCompositor(background_color=background_color),)
elif self.dtype == "vox":
# raster_settings = PointsRasterizationSettings(image_size=image_size, radius=radius,)
# self.renderer = PointsRenderer(rasterizer=PointsRasterizer(raster_settings=raster_settings),
# compositor=AlphaCompositor(background_color=background_color),)
raster_settings = RasterizationSettings(image_size=image_size, blur_radius=0.0, faces_per_pixel=1,)
self.renderer = MeshRenderer(rasterizer=MeshRasterizer(raster_settings=raster_settings),
shader=HardPhongShader(device=self.device, lights=lights))
# raise ValueError("Required to specify renderer for voxel type. Points or Mesh renderer can be used.")
else:
raise ValueError("Invalid dtype, renderer not defined")
else:
self.renderer = renderer
def update(self, name=None, data=None):
if self.dtype=='point':
if not isinstance(data, Pointclouds):
raise ValueError("Expected data to be of type pytorch3D.Structures.Pointclouds")
self.data = data.to(self.device)
elif self.dtype=='mesh':
if not isinstance(data, Meshes):
raise ValueError("Expected data to be of type pytorch3D.Structures.Meshes")
self.data = data.to(self.device)
elif self.dtype=='vox':
if not isinstance(data, torch.Tensor):
raise ValueError("Invalid data type for voxel or missing coordinates")
self.data = data.to(self.device)
self.name = name if name is not None else self.name
def render(self, cameras:p3d.renderer.FoVPerspectiveCameras) -> np.array:
if self.dtype == "vox":
if isinstance(self.renderer, PointsRenderer):
raise('Unable to render voxel as point cloud')
#Render the voxel as point cloud, Pytorch3D does not support voxel rendering
#Convert voxel grid to point cloud
#Each voxel's center is considered as a point
# indices = torch.nonzero(self.data)
# print(self.data.shape)
# print(indices.shape)
# # points = voxel_indices
# data = Pointclouds(points=[points])
elif isinstance(self.renderer, MeshRenderer):
if len(self.data.shape) == 3:
self.data = self.data.unsqueeze(0) #add batch dimension
data = p3d.ops.cubify(self.data, thresh=0.5)
data.textures = p3d.renderer.TexturesVertex((torch.ones_like(data.verts_packed()) * torch.tensor((0,0,0)).to(self.device)).unsqueeze(0))
else:
data = self.data
rendered = self.renderer(data, cameras=cameras)
img = rendered.cpu().detach().numpy()[0, ..., :3] # (B, H, W, 4) -> (H, W, 3)
img = np.clip(img * 255, 0, 255).astype(np.uint8) #for compatability with PIL
return addTextToImage(img, self.name)
def renderObjects(objects: list[threeDObject], cameras=p3d.renderer.FoVPerspectiveCameras, space_width=10):
img = None
space_color = (255, 255, 255)
for obj in objects:
if img is None:
img = obj.render(cameras)
else:
space = np.full((img.shape[0], space_width, img.shape[2]), space_color, dtype=np.uint8)
img = np.concatenate((img, space, obj.render(cameras)), axis=1)
return img
def addTextToImage(image, text):
font = cv2.FONT_HERSHEY_SIMPLEX
font_scale = 1
color = (0, 0, 0) # Text color
thickness = 2
# Get the size of the text
text_size, _ = cv2.getTextSize(text, font, font_scale, thickness)
# Calculate the amount of space needed for the text
text_height = text_size[1] + 30 # Adding some extra space for padding
# Create a new image with extra space for the text at the top
new_image_height = image.shape[0] + text_height
new_image = np.full((new_image_height, image.shape[1], 3), (255,255,255), dtype=np.uint8)
new_image[text_height:,:,:] = image # Copy the original image starting below the new blank space
# Calculate the position to place the text
# Text will be placed in the new blank space, so we adjust `text_y` accordingly
text_x = (new_image.shape[1] - text_size[0]) // 2
text_y = text_size[1] + 10 # Adjusted for the new space
# Add the text to the new image
cv2.putText(new_image, text, (text_x, text_y), font, font_scale, color, thickness)
return new_image