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1 | 1 | # AtlusScriptGUI |
2 | | - |
| 2 | + |
3 | 3 | GUI that automatically passes commandline arguments to AtlusScriptCompiler. |
4 | | -Also useful for converting bitflag IDs from vanilla to Royal. |
| 4 | +Also useful for converting bitflag IDs between vanilla P5 and Royal. |
5 | 5 | # Usage |
6 | | -1. Download and extract [AtlusScriptCompiler.exe](https://github.com/tge-was-taken/Atlus-Script-Tools). |
7 | | -2. Download and extract the [latest release](https://github.com/ShrineFox/AtlusScriptGUI/releases) of AtlusScriptGUI from this repository. |
8 | | -3. Edit ``Config.json`` with the path to your ``AtlusScriptCompiler.exe``. Be sure to use double-slashes! |
9 | | -4. Run the program! |
| 6 | +1. Download and extract AtlusScriptGUI v3.5 or higher from [the Releases page](https://github.com/ShrineFox/AtlusScriptGUI/releases). |
| 7 | +2. Click "Update Compiler" in the top-right corner to install the latest Script Compiler build. |
| 8 | +3. Drag files onto the buttons to compile/decompile. |
10 | 9 |
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11 | 10 | # Latest Updates |
12 | | -## [Update: 3.1](https://github.com/ShrineFox/AtlusScriptGUI/releases) |
13 | | -- Fix compiling/decompiling multiple files at once |
14 | | -- Fix relative path to AtlusScriptCompiler.exe not working |
15 | | -- Separate dropdown list for Encoding (only used for games with multiple Encoding options) |
16 | | -## Update: 3.0 |
17 | | -- Built-in light/dark theme toggle |
18 | | -- You can now click the Compile/Decompile buttons to browse for files using a popup dialog |
19 | | -- Options are hidden in the menustrip dropdowns for a more elegant appearance |
20 | | -- Form is now freely resizable and features a built-in output log |
21 | | -- Added option to delete .h files after decompiling .bmd to .msg |
22 | | -- P5R_EFIGS encoding option added in place of PS4 EU |
23 | | -- "Overwrite" option now applies to decompiling as well |
| 11 | +## [Update: 3.5](https://github.com/ShrineFox/AtlusScriptGUI/releases) |
| 12 | +- Adds an option to update to latest AtlusScriptCompiler via GitHub |
| 13 | +- Remove option to set AtlusScriptCompiler path (defaults to installation in AtlusScriptGUI folder) |
| 14 | +- Auto-download latest AtlusScriptCompiler when Exe is not found |
| 15 | +- Add toggle for showing output log (will simply print whether task succeeded or failed, helpful to speed up process for large files) |
| 16 | +## Update 3.4 |
| 17 | +- Add Catherine Classic/FB Support |
| 18 | +- Add P3R Support |
| 19 | +- Added ability to decompile .uassets to .flow/.msg and vice versa |
| 20 | +- Added toggle for V4/V4BE BF output |
| 21 | +- Check for AtlusScriptCompiler.exe path when picking files instead of at startup |
| 22 | +- Added option to change AtlusScriptCompiler.exe path |
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