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Describe the bug
GameObjects that are preloaded have an id that is a integer, however when creating a gameObject via js:
new BS.GameObject("name")
the ID is of type string.
This causes a lot of unneeded bugs having to == instead of ===
Describe the bug
GameObjects that are preloaded have an id that is a integer, however when creating a gameObject via js:
new BS.GameObject("name")
the ID is of type string.
This causes a lot of unneeded bugs having to == instead of ===