In Telemetry.cs
RotationProvider()
Surface and orbit velocity heading and pitch currently don't get sent. The game doesn't seem to offer them out of the box and calculating them seems to be non trivial.
The value for roll relative to the horizon seems to be off.
In Telemetry.cs
RotationProvider()
Surface and orbit velocity heading and pitch currently don't get sent. The game doesn't seem to offer them out of the box and calculating them seems to be non trivial.
The value for roll relative to the horizon seems to be off.