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script5.js
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105 lines (89 loc) · 2.92 KB
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'use strict';
const elScore0 = document.querySelector('#score--0');
//another way to get ID
const elScore1 = document.getElementById('score--1');
const playerEl0 = document.querySelector('.player--0');
const playerEl1 = document.querySelector('.player--1');
let currentScore = 0;
let activePlayer = 0;
let isgamecomplete = 0;
const scores = [0,0];
const elCurrentScore0 = document.getElementById('current--0');
const elCurrentScore1 = document.getElementById('current--1');
elScore0.textContent=0;
elScore1.textContent=0;
const diceEl = document.querySelector('.dice');
diceEl.classList.add('hidden');
const rollDice = document.querySelector('.btn--roll');
const btnNew = document.querySelector('.btn--new');
const btnHold = document.querySelector('.btn--hold');
const switchPlayer = function()
{
currentScore = 0;
activePlayer===0?elCurrentScore0.textContent = currentScore:elCurrentScore1.textContent=currentScore;
activePlayer = (activePlayer=== 0 ?1:0);
playerEl0.classList.toggle('player--active');
playerEl1.classList.toggle('player--active');
};
const initialize = function()
{
scores[0] = 0;
scores[1] = 0;
currentScore = 0;
activePlayer = 0;
isgamecomplete = 0;
elCurrentScore0.textContent = 0;
elCurrentScore1.textContent = 0;
elScore0.textContent = 0;
elScore1.textContent = 0;
diceEl.classList.add('hidden');
document.querySelector(`.player--0`).classList.remove('player--winner');
document.querySelector(`.player--1`).classList.remove('player--winner');
document.querySelector(`.player--0`).classList.add('player--active');
document.querySelector(`.player--1`).classList.remove('player--active');
};
//rolldice Function
rollDice.addEventListener('click',function()
{
if(isgamecomplete === 0)
{
const dice = Math.trunc(Math.random()*6) + 1;
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
if(dice !== 1)
{
currentScore+=dice;
activePlayer===0?elCurrentScore0.textContent = currentScore:elCurrentScore1.textContent=currentScore;
}
else
{
switchPlayer();
}
}
});
btnHold.addEventListener('click',function()
{
if(isgamecomplete === 0)
{
scores[activePlayer] += currentScore;
if(scores[activePlayer] >= 100)
{
isgamecomplete = 1;
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
activePlayer===0?elScore0.textContent = scores[activePlayer]:elScore1.textContent=scores[activePlayer];
diceEl.classList.add('hidden');
}
else
{
currentScore = 0;
activePlayer===0?elCurrentScore0.textContent = currentScore:elCurrentScore1.textContent=currentScore;
activePlayer===0?elScore0.textContent = scores[activePlayer]:elScore1.textContent=scores[activePlayer];
switchPlayer();
}
}
});
btnNew.addEventListener('click',function()
{
initialize();
});