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TODO #2

@ShaneBeee

Description

@ShaneBeee

If you wish to suggest something, please comment below.
I'll add it to the list.

Priorities:

HIGH = 🔴
MEDIUM = 🟠
LOW = 🟢

TODO:

  • Other variable formats (such as SQL/Mongo/Maria/Etc) 🟢
  • GUI creation of some sort (if possible) no plans on doing this
  • "Zone" stuff (not sure all what there is) 🟢
  • MetaData of items (Do we want to handle this just using BsonDocuments?!?!) 🟠
  • Player skin stuff 🟢
  • World Instances 🟢
  • "Display" entities (Hytale seems to have entities that are items)

EVENTS:

  • Figure out how to get the player in a chat event
    • Being that it's an Async event, this probably wont happen. Maybe a secondary event?

Regular Events:

ECS Events:

Component Events:

SECTIONS:

  • For each loops 🟢

EFFECTS:

EXPRESSIONS:

  • ItemStack names/lore/etc (is that possible? It doesn't seem possible) 🟠
  • Loop-iteration expression 🟠

CONDITIONS:

FIX:

PARSER:

  • Fix deleting 2 things at a time (ie: delete {_a} and {_b} just says No effect matching 'delete {_a} and {_b}' was found) 🟠
  • Fix errors sometimes cutting off the expression 🟠
    • Example code: inventory of blah
    • Error: no expression for 'invent' found
  • Fix an issue in the parser where you can't have a space between two expressions 🔴
  • Sometimes the parser picks a converter when it doesn't need one. 🔴
    • Example: blah blah of %players/entities% in this scenario, passing an entity thru tries to convert it to a player

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