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main.cpp
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201 lines (188 loc) · 8.55 KB
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#include<stdio.h>
#include<iostream>
#include<stdlib.h>
using namespace std;
#include"gameobject.h"
#include"WorldPlayer.h"
#include"WorldMap.h"
#include"Player.h"
#include<vector>
#include<windows.h>
int main()
{
/* system("mode con cols=220 lines=300");
WorldMap worldmap;
Main_Control c;
worldmap.ReadMapFile();
cout<<worldmap[0].GetName();
c.gmap(worldmap.GetMapNameList());
go(1,13);
cout<<"●";
c.turnback();*/
WorldMap worldmap;
Main_Control ctr;
vector <string> player;
if(worldmap.ReadMapFile())
{
//worldmap.PrintMapFile();
cout<<"請輸入遊戲人數 :";
int player_num = 0;
cin>>player_num;
if(player_num>4)
{
cout<<"人數超過4人 請重填"<<endl;
cout<<"請輸入遊戲人數 :";
cin>>player_num;
}
system("cls");
for(int i=0; i<player_num; i++)
{
cout<<"Please input player "<<i+1<<" name :";
string name;
cin>>name;
player.push_back(name);
}
getchar();
WorldPlayer worldplayer(player);
system("mode con cols=220 lines=300");
ctr.gmap(worldmap.GetMapNameList());
while(ctr.win(worldplayer,player_num)==false)
{
ctr.Kanban(worldplayer,player_num);
ctr.turnback();
ctr.printowner(worldmap,worldmap.Size());
for(int i=0; i<player_num; i++)
{
if(worldplayer[i].movable()&&worldplayer[i].money()>0) //can play
{
cout<<"player "<<worldplayer[i].name()<<" roll the dice!!"<<endl;
int dice = ctr.roll_dice();
ctr.moving(worldplayer[i],dice);
worldplayer[i].Move(dice,worldmap.Size());
int position = worldplayer[i].location();
//cout<<"Wow you are in the "<<worldmap[position].GetName()<<" !! "<<endl;
ctr.turnback();
//getchar();
if(worldmap[position].GetType()=='J') //go to jail
{
cout<<"you are going to jail for a day!!"<<endl;
worldplayer[i].GoToJail();
system("pause");
}
else
{
if(worldmap[position].GetOwner()==-1) //no one own it can buy;
{
cout<<"Do you want spend "<<worldmap[position].GetCost()<<" dollars buying "<<worldmap[position].GetName()<<" ?"<<endl;
bool decision = ctr.decide();
ctr.eraser();
if(decision==true)
{
if( worldplayer[i].BuyLand( worldmap[position] ) ) //Have enough money??
{
cout<<" you buy "<<worldmap[position].GetName()<<"!\n";
ctr.Kanban(worldplayer,player_num);
ctr.printowner(worldmap,worldmap.Size());
system("pause");
}
else
{
cout<<"sorry you do not have enough money!"<<endl;
system("pause");
}
}
}
else // someone have already buy it
{
if(worldmap[position].GetOwner()==worldplayer[i].id()) //its yours unit
{
switch(worldmap[position].GetType())
{
case 'U':
{
cout<<worldplayer[i].name()<<" ,do you want to upgrade "<<worldmap[position].GetName()<<" to level "<<worldmap[position].GetLevel()+1<<endl;
cout<<"cost you "<<static_cast<Upgradable&>(worldmap[position]).GetUpgradeCost();
bool decision = ctr.decide();
ctr.eraser();
if(decision==true&&worldplayer[i].UpgradeLand(static_cast<Upgradable&>(worldmap[position]) ) ) //uograde
{
cout<<"upgrade success"<<endl;
ctr.Kanban(worldplayer,player_num);
system("pause");
}
else
cout<<"upgrade fail!"<<endl;
system("pause");
break;
}
default :
break;
}
}
else //not your place
{
switch(worldmap[position].GetType())
{
case 'U':
{
cout<<"you must pay "<<worldmap[position].GetFine()<<" for "<<worldplayer[worldmap[position].GetOwner()].name()<<endl;
system("pause");
if( worldplayer[i].PayMoney(worldplayer[worldmap[position].GetOwner()],worldmap[position].GetFine()) ==false)
{
cout<<worldplayer[i].name()<<" is Bankrupt"<<endl;
worldplayer[i].Bankrupt();
worldmap.BankRupt(i);
}
break;
}
case 'C':
{
int pay=worldplayer[ worldmap[position].GetOwner() ].num_units()*worldmap[i].GetFine();
cout<<"you must pay "<<pay<<" for "<<worldplayer[worldmap[position].GetOwner()].name()<<endl;
system("pause");
if( worldplayer[i].PayMoney(worldplayer[worldmap[position].GetOwner()],pay) ==false)
{
cout<<worldplayer[i].name()<<" is Bankrupt"<<endl;
worldplayer[i].Bankrupt();
worldmap.BankRupt(i);
}
break;
}
case 'R':
{
int num=ctr.roll_dice();
int pay=num*worldmap[position].GetFine();
cout<<"you must pay "<<pay<<" for "<<worldplayer[worldmap[position].GetOwner()].name()<<endl;
system("pause");
if( worldplayer[i].PayMoney(worldplayer[worldmap[position].GetOwner()],pay) ==false)
{
cout<<worldplayer[i].name()<<" is Bankrupt"<<endl;
worldplayer[i].Bankrupt();
worldmap.BankRupt(i);
}
break;
}
default :
break;
}
ctr.Kanban(worldplayer,player_num);
ctr.printowner(worldmap,worldmap.Size());
}
}
}
ctr.turnback();
}
else
{
cout<<worldplayer[i].name()<<" is in jail!!\n";
worldplayer[i].ReleaseFromJail();
}
ctr.eraser();
}
}
ctr.winner(worldplayer,player_num);
}
else
cout<<"讀取地圖失敗"<<endl;
return 0;
}