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main.py
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37 lines (30 loc) · 1010 Bytes
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from player import Player
from sprite_objects import *
from ray_casting import ray_casting_walls
from drawing import Drawing
from interaction import Interaction
pygame.init()
sc = pygame.display.set_mode((WIDTH, HEIGHT), pygame.DOUBLEBUF)
clock = pygame.time.Clock()
sc_map = pygame.Surface(MAP_RES)
sprites = Sprites()
player = Player(sprites)
drawing = Drawing(sc, sc_map, player, clock)
interaction = Interaction(player, sprites, drawing)
drawing.menu()
pygame.mouse.set_visible(False)
interaction.play_music()
while True:
player.movement()
drawing.background()
walls, wall_shot = ray_casting_walls(player, drawing.textures)
drawing.world(walls + [obj.object_locate(player) for obj in sprites.list_of_objects])
drawing.fps(clock)
drawing.mini_map()
drawing.player_weapon([wall_shot, sprites.sprite_shot])
interaction.interaction_objects()
interaction.npc_action()
interaction.clear_world()
interaction.check_win()
pygame.display.flip()
clock.tick()