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level.h
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346 lines (280 loc) · 8.52 KB
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#ifndef LEVEL_H
#define LEVEL_H
#include <string>
#include <vector>
#include <map>
#include <SFML/Graphics.hpp>
#include <iostream>
#include "TinyXML/tinyxml.h"
struct Object
{
int GetPropertyInt(std::string name);
float GetPropertyFloat(std::string name);
std::string GetPropertyString(std::string name);
std::string name;
std::string type;
sf::Rect<float> rect;
std::map<std::string, std::string> properties;
sf::Sprite sprite;
};
struct Layer
{
int opacity;
std::vector<sf::Sprite> tiles;
};
class Level
{
public:
bool LoadFromFile(std::string filename);
Object GetObject(std::string name);
std::vector<Object> GetObjects(std::string name);
std::vector<Object> GetAllObjects();
void Draw(sf::RenderWindow &window);
sf::Vector2i GetTileSize();
private:
int width, height, tileWidth, tileHeight;
int firstTileID;
sf::Rect<float> drawingBounds;
sf::Texture tilesetImage;
std::vector<Object> objects;
std::vector<Layer> layers;
};
///////////////////////////////////////
int Object::GetPropertyInt(std::string name)
{
return atoi(properties[name].c_str());
}
float Object::GetPropertyFloat(std::string name)
{
return strtod(properties[name].c_str(), NULL);
}
std::string Object::GetPropertyString(std::string name)
{
return properties[name];
}
bool Level::LoadFromFile(std::string filename)
{
TiXmlDocument levelFile(filename.c_str());
// Çàãðóæàåì XML-êàðòó
if (!levelFile.LoadFile())
{
std::cout << "Loading level \"" << filename << "\" failed." << std::endl;
return false;
}
// Ðàáîòàåì ñ êîíòåéíåðîì map
TiXmlElement *map;
map = levelFile.FirstChildElement("map");
// Ïðèìåð êàðòû: <map version="1.0" orientation="orthogonal"
// width="10" height="10" tilewidth="34" tileheight="34">
width = atoi(map->Attribute("width"));
height = atoi(map->Attribute("height"));
tileWidth = atoi(map->Attribute("tilewidth"));
tileHeight = atoi(map->Attribute("tileheight"));
// Áåðåì îïèñàíèå òàéëñåòà è èäåíòèôèêàòîð ïåðâîãî òàéëà
TiXmlElement *tilesetElement;
tilesetElement = map->FirstChildElement("tileset");
firstTileID = atoi(tilesetElement->Attribute("firstgid"));
// source - ïóòü äî êàðòèíêè â êîíòåéíåðå image
TiXmlElement *image;
image = tilesetElement->FirstChildElement("image");
std::string imagepath = image->Attribute("source");
// Ïûòàåìñÿ çàãðóçèòü òàéëñåò
sf::Image img;
if (!img.loadFromFile(imagepath))
{
std::cout << "Failed to load tile sheet." << std::endl;
return false;
}
img.createMaskFromColor(sf::Color(255, 255, 255));
tilesetImage.loadFromImage(img);
tilesetImage.setSmooth(false);
// Ïîëó÷àåì êîëè÷åñòâî ñòîëáöîâ è ñòðîê òàéëñåòà
int columns = tilesetImage.getSize().x / tileWidth;
int rows = tilesetImage.getSize().y / tileHeight;
// Âåêòîð èç ïðÿìîóãîëüíèêîâ èçîáðàæåíèé (TextureRect)
std::vector<sf::Rect<int>> subRects;
for (int y = 0; y < rows; y++)
for (int x = 0; x < columns; x++)
{
sf::Rect<int> rect;
rect.top = y * tileHeight;
rect.height = tileHeight;
rect.left = x * tileWidth;
rect.width = tileWidth;
subRects.push_back(rect);
}
// Ðàáîòà ñî ñëîÿìè
TiXmlElement *layerElement;
layerElement = map->FirstChildElement("layer");
while (layerElement)
{
Layer layer;
// Åñëè ïðèñóòñòâóåò opacity, òî çàäàåì ïðîçðà÷íîñòü ñëîÿ, èíà÷å îí ïîëíîñòüþ íåïðîçðà÷åí
if (layerElement->Attribute("opacity") != NULL)
{
float opacity = strtod(layerElement->Attribute("opacity"), NULL);
layer.opacity = 255 * opacity;
}
else
{
layer.opacity = 255;
}
// Êîíòåéíåð <data>
TiXmlElement *layerDataElement;
layerDataElement = layerElement->FirstChildElement("data");
if (layerDataElement == NULL)
{
std::cout << "Bad map. No layer information found." << std::endl;
}
// Êîíòåéíåð <tile> - îïèñàíèå òàéëîâ êàæäîãî ñëîÿ
TiXmlElement *tileElement;
tileElement = layerDataElement->FirstChildElement("tile");
if (tileElement == NULL)
{
std::cout << "Bad map. No tile information found." << std::endl;
return false;
}
int x = 0;
int y = 0;
while (tileElement)
{
int tileGID = atoi(tileElement->Attribute("gid"));
int subRectToUse = tileGID - firstTileID;
// Óñòàíàâëèâàåì TextureRect êàæäîãî òàéëà
if (subRectToUse >= 0)
{
sf::Sprite sprite;
sprite.setTexture(tilesetImage);
sprite.setTextureRect(subRects[subRectToUse]);
sprite.setPosition(x * tileWidth, y * tileHeight);
sprite.setColor(sf::Color(255, 255, 255, layer.opacity));
layer.tiles.push_back(sprite);
}
tileElement = tileElement->NextSiblingElement("tile");
x++;
if (x >= width)
{
x = 0;
y++;
if (y >= height)
y = 0;
}
}
layers.push_back(layer);
layerElement = layerElement->NextSiblingElement("layer");
}
// Ðàáîòà ñ îáúåêòàìè
TiXmlElement *objectGroupElement;
// Åñëè åñòü ñëîè îáúåêòîâ
if (map->FirstChildElement("objectgroup") != NULL)
{
objectGroupElement = map->FirstChildElement("objectgroup");
while (objectGroupElement)
{
// Êîíòåéíåð <object>
TiXmlElement *objectElement;
objectElement = objectGroupElement->FirstChildElement("object");
while (objectElement)
{
// Ïîëó÷àåì âñå äàííûå - òèï, èìÿ, ïîçèöèÿ, etc
std::string objectType;
if (objectElement->Attribute("type") != NULL)
{
objectType = objectElement->Attribute("type");
}
std::string objectName;
if (objectElement->Attribute("name") != NULL)
{
objectName = objectElement->Attribute("name");
}
int x = atoi(objectElement->Attribute("x"));
int y = atoi(objectElement->Attribute("y"));
int width, height;
sf::Sprite sprite;
sprite.setTexture(tilesetImage);
sprite.setTextureRect(sf::Rect<int>(0, 0, 0, 0));
sprite.setPosition(x, y);
if (objectElement->Attribute("width") != NULL)
{
width = atoi(objectElement->Attribute("width"));
height = atoi(objectElement->Attribute("height"));
}
else
{
width = subRects[atoi(objectElement->Attribute("gid")) - firstTileID].width;
height = subRects[atoi(objectElement->Attribute("gid")) - firstTileID].height;
sprite.setTextureRect(subRects[atoi(objectElement->Attribute("gid")) - firstTileID]);
}
// Ýêçåìïëÿð îáúåêòà
Object object;
object.name = objectName;
object.type = objectType;
object.sprite = sprite;
sf::Rect <float> objectRect;
objectRect.top = y;
objectRect.left = x;
objectRect.height = height;
objectRect.width = width;
object.rect = objectRect;
// "Ïåðåìåííûå" îáúåêòà
TiXmlElement *properties;
properties = objectElement->FirstChildElement("properties");
if (properties != NULL)
{
TiXmlElement *prop;
prop = properties->FirstChildElement("property");
if (prop != NULL)
{
while (prop)
{
std::string propertyName = prop->Attribute("name");
std::string propertyValue = prop->Attribute("value");
object.properties[propertyName] = propertyValue;
prop = prop->NextSiblingElement("property");
}
}
}
objects.push_back(object);
objectElement = objectElement->NextSiblingElement("object");
}
objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup");
}
}
else
{
std::cout << "No object layers found..." << std::endl;
}
return true;
}
Object Level::GetObject(std::string name)
{
// Òîëüêî ïåðâûé îáúåêò ñ çàäàííûì èìåíåì
for (int i = 0; i < objects.size(); i++)
if (objects[i].name == name)
return objects[i];
}
std::vector<Object> Level::GetObjects(std::string name)
{
// Âñå îáúåêòû ñ çàäàííûì èìåíåì
std::vector<Object> vec;
for (int i = 0; i < objects.size(); i++)
if (objects[i].name == name)
vec.push_back(objects[i]);
return vec;
}
std::vector<Object> Level::GetAllObjects()
{
return objects;
};
sf::Vector2i Level::GetTileSize()
{
return sf::Vector2i(tileWidth, tileHeight);
}
void Level::Draw(sf::RenderWindow &window)
{
// Ðèñóåì âñå òàéëû (îáúåêòû ÍÅ ðèñóåì!)
for (int layer = 0; layer < layers.size(); layer++)
for (int tile = 0; tile < layers[layer].tiles.size(); tile++)
window.draw(layers[layer].tiles[tile]);
}
#endif