Skip to content

Player monster Jedi are counted as guardians #101

@Umbire

Description

@Umbire

Per this line in monst.c, both padawan and player monster Jedi act as quest guardians for a player Jedi - my assumption is this is intentional on the part of the original Jedi patch's author.

The unforeseen consequence of this is that, when patched into variants that generate hostile random player monsters anywhere outside the Quest or Astral - e.g. SlashTHEM and Hack'EM, where this was discovered by mobileuser to what I'd imagine as great chagrin - killing a hostile Jedi that was not made hostile through any action of your own induces the massive alignment penalty associated with killing a quest guardian. Take that and add how much more alignment matters in the EvilHack-derived Hack'EM, and I'm sure you can picture the disgust on past!Mobile's face.

I'll crosspost this to the Hack'EM git as well, but I don't have a PR to go with this, sadly - I'll leave that to cbus, who brought it to my attention.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions