From c1175705c568eda2ce59c556af09b37d58506ee7 Mon Sep 17 00:00:00 2001 From: jjasome11 Date: Tue, 17 Feb 2026 11:06:58 -0500 Subject: [PATCH] fixed white hole not properly removing levels Fixed the white hole leaving the original level total and it no longer goes negative if more levels are removed --- items/spectral.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/items/spectral.lua b/items/spectral.lua index 72bf6d93b..d387ad599 100644 --- a/items/spectral.lua +++ b/items/spectral.lua @@ -1142,6 +1142,7 @@ local white_hole = { if v ~= _hand or not modest then removed_levels = removed_levels + this_removed_levels level_up_hand(used_consumable, v, true, -this_removed_levels) + G.GAME.hands[v].levels = 1 end end end