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Overdrag triggering constantly when middle mousebutton pressed to the side #55

@SpyrexDE

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@SpyrexDE

When holding down the middle mouse button in one direction this unpleasant behavior occurs:
godot2
The desired behaviour would be for the content to stay in the slightly over-dragged position as long as the button is pressed, instead of snapping back.

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    bugSomething isn't workingwaiting for godotIssue is based on another issue in the Godot repo

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