For read operations: the original skill level from the provider. For write operations: fallback value used when value is omitted or "unmapped_value". You must ensure this matches the provider's format.
SkillsLevelSourceValueUnion.CreateStr(/* values here */);SkillsLevelSourceValueUnion.CreateNumber(/* values here */);SkillsLevelSourceValueUnion.CreateBoolean(/* values here */);SkillsLevelSourceValueUnion.CreateSkillsSourceValueLevel(/* values here */);SkillsLevelSourceValueUnion.CreateArrayOfAny(/* values here */);