A volume asset that exists is not showing up in the volume drop down menu on the match template action panel.
I selected "run" anyway and got a crash on a debug assert.
1 - the biggest problem, where is the asset and why isn't it showing up?
2 - the debug assert is okay, but if no volume asset is selected, the "run" button should be disabled.
Here is the debug output:
(cisTEM:1410482): GLib-GObject-CRITICAL **: 07:10:50.532: g_object_notify: assertion 'G_IS_OBJECT (object)' failed
(cisTEM:1410482): GLib-GObject-CRITICAL **: 07:10:52.672: g_object_notify: assertion 'G_IS_OBJECT (object)' failed
Requesting an asset (-1) that doesn't exist!
Failed Assert at ../../../src/core/assets.cpp:1071
VolumeAsset *VolumeAssetList::ReturnVolumeAssetPointer(long)
Stack dump:
[ 0] VolumeAssetList::ReturnVolumeAssetPointe /workspaces/cisTEM/build/intel-gpu-debug-static/src/../../../src/core/assets.cpp:1071
[ 1] MatchTemplatePanel::StartEstimationClick /workspaces/cisTEM/build/intel-gpu-debug-static/src/../../../src/gui/MatchTemplatePanel.cpp:618
A volume asset that exists is not showing up in the volume drop down menu on the match template action panel.
I selected "run" anyway and got a crash on a debug assert.
1 - the biggest problem, where is the asset and why isn't it showing up?
2 - the debug assert is okay, but if no volume asset is selected, the "run" button should be disabled.
Here is the debug output: