Hey there,
I was just wondering if this package happened to handle ScriptableObject asset names out of the box?
Example:
public class BaseObject : ScriptableObject {}
public class ObjectTypeA : BaseObject {}
public class ObjectTypeB : BaseObject {}
// Where the following
MyObjectA.asset == typeof(ObjectTypeA)
MyAdditionalObjectB.asset == typeof(ObjectTypeB)
What I am looking for is a way to easily have the names "MyObjectA" and "MyAdditionalObjectB" be generated as type-safe code.
I tried to look through the docs for "ScriptableObject" to see if it specifically had a section or notes on that, but I did not see anything.
Thanks,
-MH
Hey there,
I was just wondering if this package happened to handle ScriptableObject asset names out of the box?
Example:
What I am looking for is a way to easily have the names "MyObjectA" and "MyAdditionalObjectB" be generated as type-safe code.
I tried to look through the docs for "ScriptableObject" to see if it specifically had a section or notes on that, but I did not see anything.
Thanks,
-MH