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Implement Player Model Scripts #2

@StrikerTheHedgefox

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@StrikerTheHedgefox

I need to do the following:

  • Implement separate Cvars for selecting player models for Rebel, Combine, and FFA teams.
  • Implement parsing of player model keyvalue scripts. (Load model info into a struct)
  • Figure out the best place for the server to start parsing these scripts.
  • Make server put the model scripts into the download table.
  • Make client parse player model scripts on game startup (main menu), and when client is just about to be put into the game (after downloading from server).

P.S: I wouldn't have to do this so soon if valve didn't suck and break HL2DM's model menu. However, I want to expand upon it, so I'd need to do this anyway eventually.

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