I need to do the following:
- Implement separate Cvars for selecting player models for Rebel, Combine, and FFA teams.
- Implement parsing of player model keyvalue scripts. (Load model info into a struct)
- Figure out the best place for the server to start parsing these scripts.
- Make server put the model scripts into the download table.
- Make client parse player model scripts on game startup (main menu), and when client is just about to be put into the game (after downloading from server).
P.S: I wouldn't have to do this so soon if valve didn't suck and break HL2DM's model menu. However, I want to expand upon it, so I'd need to do this anyway eventually.
I need to do the following:
P.S: I wouldn't have to do this so soon if valve didn't suck and break HL2DM's model menu. However, I want to expand upon it, so I'd need to do this anyway eventually.