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This repository was archived by the owner on Dec 10, 2025. It is now read-only.
Some
ISkill.CalculateDifficulty()implementations have side effects which would cause a different result to return if called a second time.eg. Volatility recovery in
DimensionalSkill.CalculateEnergyExertion()(which is called fromPhysicalSkill.CalculateDifficulty())UniCircleDifficulty/UniCircle.Difficulty/Skills/Physical/Dimensional/DimensionalSkill.cs
Lines 49 to 51 in 53a048c
These lines with side effects should be refactored to be done within
ProcessHitObject()instead