-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcorrect-peter2.txt
More file actions
171 lines (87 loc) · 12.7 KB
/
correct-peter2.txt
File metadata and controls
171 lines (87 loc) · 12.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
digraph G {
start -> "State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 0, ]}"
"State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 0, ]}" -> "State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}"
"State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 0, ]}" -> "State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 1, ]}" -> "State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 1, ]}" -> "State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}"
"State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}" -> "State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}"
"State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}" -> "State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 0, 1, ] level [ 0, 1, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 0, 4, ] level [ 0, 1, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 0, 1, ] level [ 0, 1, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 1, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}" -> "State { pc [ 0, 3, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}" -> "State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 0, 3, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 0, 3, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 0, 1, ] level [ 0, 1, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 0, 3, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 1, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 0, 4, ] level [ 0, 1, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 1, ]}"
"State { pc [ 0, 4, ] level [ 0, 1, ] free [ true, false, ] last [ 1, ]}" -> "State { pc [ 1, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}" -> "State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}" -> "State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}"
"State { pc [ 1, 0, ] level [ 1, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 1, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 0, ] level [ 1, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 4, 0, ] level [ 1, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 1, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 4, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 1, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 1, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 4, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 1, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 4, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 1, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}"
"State { pc [ 1, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 3, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}" -> "State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}" -> "State { pc [ 3, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 3, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 3, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 2, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 3, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 2, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 2, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 2, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 1, ]}"
"State { pc [ 2, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 3, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 1, 0, ] level [ 1, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 3, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 3, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 1, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 2, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 1, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 1, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 3, 3, ] level [ 0, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 3, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 0, ] level [ 0, 0, ] free [ false, true, ] last [ 0, ]}"
"State { pc [ 3, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 3, 4, ] level [ 0, 1, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 4, 0, ] level [ 1, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 0, 0, ] level [ 0, 0, ] free [ true, true, ] last [ 0, ]}"
"State { pc [ 4, 0, ] level [ 1, 0, ] free [ false, true, ] last [ 0, ]}" -> "State { pc [ 4, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 4, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 0, 1, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}"
"State { pc [ 4, 1, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 4, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}"
"State { pc [ 4, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 0, 2, ] level [ 0, 0, ] free [ true, false, ] last [ 0, ]}"
"State { pc [ 4, 2, ] level [ 1, 0, ] free [ false, false, ] last [ 0, ]}" -> "State { pc [ 4, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}"
"State { pc [ 4, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 0, 3, ] level [ 0, 0, ] free [ true, false, ] last [ 1, ]}"
"State { pc [ 4, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}" -> "State { pc [ 4, 3, ] level [ 1, 0, ] free [ false, false, ] last [ 1, ]}"
}