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guiClean.py
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572 lines (490 loc) · 23.1 KB
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import tkinter
from tkinter import ttk
import matplotlib.backends.tkagg as tkagg
from matplotlib.figure import Figure
from matplotlib.backends.backend_tkagg import(FigureCanvasTkAgg, NavigationToolbar2Tk)
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import pandas as pd
import object as emObjects
import worldPlotter
import evolution
import tape2PIL
import copy
from PIL import ImageTk
from PIL import Image
import emSimulation
import time
class Window():
def __init__(self):
self.width=0
self.height=0
def update(self):
pass
class MainWindow(Window):
def __init__(self, worldConstants,worldObjects):
super().__init__
#initialising attributes
self.width=1400
self.height=800
self.constants = worldConstants
self.worldObjects = worldObjects
simulationTabFrameName="simulation"
builderTabFrameName="enviroment builder"
self.tabFrames={simulationTabFrameName:None,builderTabFrameName:None}
self.noteBook = None
self.window = None
#precedure for initial set ups
self.__setUpTKWindow()
self.__setUpTabs()
#instantiating corresponding tab class
self.simulationTab=SimulationTab(self,simulationTabFrameName)
self.builderTab=BuilderTab(self,builderTabFrameName)
def __setUpTKWindow(self):
#add window
print("tk start")
self.window = tkinter.Tk()
print("tk root initialize")
#set window title
self.window.title("EM simulator")
#set window size
self.window.attributes('-fullscreen', False)
self.window.geometry(str(self.width)+"x"+str(self.height))
print("tk initialize done tab set up coming up")
self.__setUpTabs()
print("tab setup done")
def __setUpTabs(self):
#creating a notebook to display frames as tab
self.noteBook = tkinter.ttk.Notebook(self.window)
self.noteBook.grid(row=1,column=0,columnspan=40,rowspan=39)
#adding a frame to window to group widgets (acts as a tab page)
for name in self.tabFrames:
self.tabFrames[name]=ttk.Frame(self.noteBook)
#add frame to the note book
self.noteBook.add(self.tabFrames[name],text=name)
def update(self):
self.window.update_idletasks()
self.window.update()
#self.simulationTab.update()
class Tab(Window):
def __init__(self,mainWindow,frameName):
self.frameName=frameName
self.mainWindow=mainWindow
self.frame=mainWindow.tabFrames[frameName]
self.worldObjects=mainWindow.worldObjects
@staticmethod
def _makeListBox(frame,itemNamesList,height=False,scrollBar=False):
#setting up list menu
if(height==False):
listBoxHeight=len(itemNamesList)
else:
listBoxHeight=height
if(scrollBar):
scrollbar = tkinter.Scrollbar(frame, orient="vertical")
listBox = tkinter.Listbox(frame, height=listBoxHeight,yscrollcommand=scrollbar.set)
else:
listBox = tkinter.Listbox(frame, height=listBoxHeight)
#tkinter.END specify to insert item at the end
for itemName in itemNamesList:
listBox.insert(tkinter.END, itemName)
#select 0 by default
listBox.selection_set(first=0)
return listBox
def _setUpWorldPlotter3d(self,figure,world):
worldPlotter3d=worldPlotter.WorldPlotter3d(figure,world)
worldPlotter3d.enableMouseRotation()
return worldPlotter3d
def _setUpWroldPlotter2d(self,figure,world,plane):
worldPlotter2d=worldPlotter.WorldPlotter2d(figure,world,plane)
return worldPlotter2d
#deals with everything to do with simulation tab require window class as param
class SimulationTab(Tab):
def __init__(self,mainWindow,frameName):
super().__init__(mainWindow,frameName)
#this initial world ususally contain startPoint and finishPoint Objects
self.simulationWorld=self.worldObjects.simulationWorld
self.evolutionChamber=evolution.evolutionChamber(self.simulationWorld)
self.generationNames=[]
self._nextGenIndex=0
self.specieOnDisplay=[]
self.MAX_PD=1
self.MIN_PD=-1
self.TAPE_IMAGE_SIZE=(100,10)
self.testCharge=emObjects.TestCharge(np.zeros((3,1)))
self.simulationWorld[id(self.testCharge)]=self.testCharge
self.__setUpSimulationChamber()
self.__setUpWidgets()
def __setUpWidgets(self):
#self.__setUpWorldDisplay()
self.__setUpFigure()
self.worldPlotter=self._setUpWorldPlotter3d(self.figure,self.simulationWorld)
self.update()
self.__setUpButtons()
self.__setUpListBoxes()
self.__setUpControlTapeDisplay()
def __setUpFigure(self):
self.figure=Figure(figsize=(5,5))
self.worldPlotter=worldPlotter.WorldPlotter3d(self.figure,self.worldObjects.simulationWorld)
self.figCanvas = FigureCanvasTkAgg(self.figure,master=self.frame)
self.figCanvas.get_tk_widget().grid(row=1,column=0,columnspan=2)
def __setUpButtons(self):
self.buttonFrame=ttk.Frame(self.frame)
self.buttonFrame.grid(row=0,column=0,columnspan=3,sticky="NW")
self.uploadButton=tkinter.Button(self.buttonFrame,text="Upload build world",command=self.__uploadBuildWorld)
self.uploadButton.grid(row=0,column=0,sticky="w")
self.epochButton = tkinter.Button(self.buttonFrame,text="Next Generation",command=self.__nextEpoch)
self.epochButton.grid(row=0,column=1,sticky="w")
self.decaEpochButton = tkinter.Button(self.buttonFrame,text="Next 10 Generation",command=self.__next10Epoch)
self.decaEpochButton.grid(row=0,column=2,sticky="w")
self.centuryEpochButton = tkinter.Button(self.buttonFrame,text="Next 100 Generation",command=self.__next100Epoch)
self.centuryEpochButton.grid(row=0,column=3,sticky="w")
self.simulateButton=tkinter.Button(self.buttonFrame,text="Simulate control tape",command=self.__simulateTape)
self.simulateButton.grid(row=0,column=4,sticky="w")
def __setUpListBoxes(self):
intialGenName="Gen "+str(self.nextGenerationIndex)
self.generationNames.append(intialGenName)
self.generationsListBox=self._makeListBox(self.frame,[intialGenName],height=20,scrollBar=True)
self.speciesListBox=self._makeListBox(self.frame,[],height=20,scrollBar=True)
self.generationsListBox.grid(row=1,column=3,rowspan=1)
self.speciesListBox.grid(row=1,column=4,rowspan=1)
#set on click listner
self.generationsListBox.bind('<<ListboxSelect>>', self.__onGenerationSelect)
self.speciesListBox.bind('<<ListboxSelect>>',self.__onSpecieSelect)
def __setUpControlTapeDisplay(self):
#setting up tape frame
self.tapeFrame=ttk.Frame(self.frame)
self.tapeFrame.grid(row=1,column=5,sticky="NW")
self.fitnessLabel=tkinter.Label(self.tapeFrame,text="FITNESS")
self.fitnessLabel.grid(row=0,sticky="NW")
#setting up photo image and label
self.images=[]
self.controlTapePhotoImagesList=[]
self.tapeDisplaysTextList=[]
self.tapeDisplaysList=[]
width=self.TAPE_IMAGE_SIZE[0]
height=self.TAPE_IMAGE_SIZE[1]
emptyPILImage = Image.new('RGB', (width, height))
self.emptyPILImage=emptyPILImage
for i in range(15):
#tapeName = tkinter.Label(self.tapeFrame,text="")
#tapeName.grid(row=i,column=0)
photoImage = ImageTk.PhotoImage(emptyPILImage)
tapeDisplay = tkinter.Label(self.tapeFrame,image=photoImage)
#prevents labels from being garbage collected
self.tapeDisplaysList.append(tapeDisplay)
self.images.append(emptyPILImage)
self.controlTapePhotoImagesList.append(photoImage)
#self.tapeDisplaysTextList.append(tapeName)
tapeDisplay.grid(row=i+1,column=0)
def __setUpSimulationChamber(self):
self.simulationChamber=emSimulation.EMControlledChamber(self.simulationWorld)
def __uploadBuildWorld(self):
print("upload build world")
copiedList=copy.deepcopy(self.worldObjects.buildWorld)
#update with new ids
worldObjects={}
for i in copiedList:
copiedObject=copiedList[i]
worldObjects[id(copiedObject)]=copiedObject
self.simulationWorld=worldObjects
self.simulationWorld[id(self.testCharge)]=self.testCharge
self.simulationChamber.resetWorldObject(self.simulationWorld)
self.evolutionChamber.resetWorldObject(self.simulationWorld)
self.simulationChamber.reset()
self.worldPlotter.resetWrold(self.simulationWorld)
self.update()
def __nextEpoch(self):
genName="Gen "+str(self.nextGenerationIndex)
self.generationNames.append(genName)
self.generationsListBox.insert(tkinter.END, genName)
self.evolutionChamber.epoch()
def __next10Epoch(self):
for i in range(10):
self.__nextEpoch()
print("GENERATION" + str(i))
def __next100Epoch(self):
for i in range(3000):
self.__nextEpoch()
print("GENERATION" + str(i))
def __updateTestCharge(self,position):
self.testCharge.position=position
self.update()
def __simulateTape(self):
#find which specie is selected
selectedGenName=self.generationsListBox.get(tkinter.ACTIVE)
generationIndex=self.generationNames.index(selectedGenName)
selectedSpecieName=self.speciesListBox.get(tkinter.ACTIVE)
selectedSpecieIndex=self.specieNameList.index(selectedSpecieName)
controlTape=self.evolutionChamber.populationOverGenerations[generationIndex][selectedSpecieIndex]
#set the tape on the simulation Chamber
self.simulationChamber.controlTape=controlTape
maxTime=9
self.simulationChamber.runSimulation(maxTime)
positionOverTime=self.simulationChamber.positionOverTime
for i in range(len(positionOverTime)):
position=positionOverTime[i]
self.frame.after(1*i, self.__updateTestCharge,(position))
self.simulationChamber.reset()
def __updateSpecieListBox(self,generationIndex):
#delete all elements (from 0 to end)
self.speciesListBox.delete(0, tkinter.END)
population=self.evolutionChamber.populationOverGenerations[generationIndex]
self.specieNameList=[]
for specieIndex in range(len(population)):
specieName="Specie "+str(specieIndex)
self.speciesListBox.insert(tkinter.END,specieName)
self.specieNameList.append(specieName)
def __onGenerationSelect(self,*args):
selectedGenName=self.generationsListBox.get(tkinter.ACTIVE)
generationIndex=self.generationNames.index(selectedGenName)
self.__updateSpecieListBox(generationIndex)
def __updateControlTapeDisplay(self,generationIndex,specieIndex):
population=self.evolutionChamber.populationOverGenerations[generationIndex]
#create new tapeImage
newSpecie=population[specieIndex].copy()
tapeImage=tape2PIL.tape2PILImage(newSpecie,self.MIN_PD,self.MAX_PD)
tapeImagePhotoImage=ImageTk.PhotoImage(tapeImage)
self.controlTapePhotoImagesList.append(tapeImagePhotoImage)
for i in range(len(self.tapeDisplaysList)):
tapeDisplay=self.tapeDisplaysList[i]
emptyImage=ImageTk.PhotoImage(self.emptyPILImage)
tapeDisplay.configure(image=emptyImage)
photoImageToShow=""
photoImageToShow=self.controlTapePhotoImagesList[-(1+i)]
tapeDisplay.configure(image=photoImageToShow)
def __updateSPecieFitness(self,generationIndex,specieIndex):
fitnessOverGenerations=self.evolutionChamber.populationFitnessOverGenerations
if(len(fitnessOverGenerations)<=generationIndex):
self.fitnessLabel.config(text="Fitness not evaluated yet")
else:
specieFitness=fitnessOverGenerations[generationIndex][specieIndex]
self.fitnessLabel.config(text="Fitness is: "+str(specieFitness))
def __onSpecieSelect(self,*args):
selectedGenName=self.generationsListBox.get(tkinter.ACTIVE)
generationIndex=self.generationNames.index(selectedGenName)
selectedSpecieName=self.speciesListBox.get(tkinter.ACTIVE)
selectedSpecieIndex=self.specieNameList.index(selectedSpecieName)
self.__updateControlTapeDisplay(generationIndex,selectedSpecieIndex)
self.__updateSPecieFitness(generationIndex,selectedSpecieIndex)
#itterates automatically
@property
def nextGenerationIndex(self):
indexToReturn=self._nextGenIndex
self._nextGenIndex+=1
return indexToReturn
#is called in every game loop
def update(self):
self.worldPlotter.showWorld()
self.figCanvas.draw()
#deals with everything to do with build tab require window class as param
class BuilderTab(Tab):
def __init__(self,mainWindow,frameName):
super().__init__(mainWindow,frameName)
#constructing world objects
self.buildWorld=self.worldObjects.buildWorld
#click related
self.selectedObjId=None
self.selectedView=None
self.lastMousePosition=(0,0)
self.dragging=False
#for plotting
self.plotFigures={"3d":None,"top":None,"front":None,"right":None}
self.worldPlotters={"3d":None,"top":None,"front":None,"right":None}
self.figCanvas={"3d":None,"top":None,"front":None,"right":None}
self.viewPlane={"top":("x","y"),"front":("x","z"),"right":("y","z")}
self.__setUpWidgets()
self.update()
def __setUpWidgets(self):
self.__setUpFigure()
self.__setUpPlotters()
self.__setUpObsticlePalette()
self.__setUpFieldViewPalette()
def __setUpFigure(self,size=(3,3)):
canvasPosition={"3d":[0,0],"top":[0,1],"front":[1,0],"right":[1,1]}
for view in ["3d","top","front","right"]:
figure=Figure(figsize=size)
#fig canvas is used to convert plt fig to griddable widget
figCanvas = FigureCanvasTkAgg(figure,master=self.frame)
figWidget=figCanvas.get_tk_widget()
#grid it
row=canvasPosition[view][0]
column=canvasPosition[view][1]
figWidget.grid(row=row,column=column)
#set click listenrs
self.__setMouseEventListners(figure)
#asign them to attributs
self.plotFigures[view]=figure
self.figCanvas[view]=figCanvas
def __setUpPlotters(self):
for view in ["3d","top","front","right"]:
figure=self.plotFigures[view]
world=self.buildWorld
if(view =="3d"):
plotter=self._setUpWorldPlotter3d(figure,world)
elif(view in ["top","front","right"]):
plane=self.viewPlane[view]
plotter=self._setUpWroldPlotter2d(figure,world,plane)
self.worldPlotters[view]=plotter
def __setMouseEventListners(self,figure):
#called when artist is clicked
listnerMethod=self.__onArtClick
figure.canvas.mpl_connect('pick_event', listnerMethod)
#called when click button is released
listnerMethod=self.__onClickRelease
figure.canvas.mpl_connect('button_release_event', listnerMethod)
#called when mouse is moved
listnerMethod=self.__onMouseMove
figure.canvas.mpl_connect('motion_notify_event', listnerMethod)
#must be called after the figs are set up
def __setUpObsticlePalette(self):
#setting up menu frame
menuFrame=ttk.Frame(self.frame)
menuFrame.grid(row=0,column=3,sticky="N")
#setting up buttons
#setting up frame for buttons
addRemoveButtonFrame=ttk.Frame(menuFrame)
addRemoveButtonFrame.grid(row=0,column=0,columnspan=2)
addButton = tkinter.Button(addRemoveButtonFrame, text="Add", command=self.__addObsticle)
addButton.grid(row=0,column=0, columnspan=1)
removeButton = tkinter.Button(addRemoveButtonFrame, text="Remove")
removeButton.grid(row=0,column=1, columnspan=1)
#setting up list menu
buildableObjectNames=self.mainWindow.constants.buildableObjectNames
self.obsticlesListBox=self._makeListBox(menuFrame,buildableObjectNames)
self.obsticlesListBox.grid(column=0,row=1)
def __setUpFieldViewPalette(self):
#setting up frame for the radio buttons
paletteFrame=ttk.Frame(self.frame)
paletteFrame.grid(row=0,column=4,sticky="NE")
title=tkinter.Label(paletteFrame,text="Field View Options")
title.grid(row=1)
#the toggle button will asign the value to fieldRadioStatus variable
self.fieldRadioStatus=tkinter.IntVar()
onClick=self.__fieldOptionChanged
noFieldButton=tkinter.Radiobutton(paletteFrame, text="No field",variable=self.fieldRadioStatus, value=0,command=onClick)
eFieldButton=tkinter.Radiobutton(paletteFrame, text="E field",variable=self.fieldRadioStatus, value=1,command=onClick)
bFieldButton=tkinter.Radiobutton(paletteFrame, text="B field",variable=self.fieldRadioStatus, value=2,command=onClick)
noFieldButton.grid(row=2)
eFieldButton.grid(row=3)
bFieldButton.grid(row=4)
def __fieldOptionChanged(self):
fieldType=""
print("radio status")
if(self.fieldRadioStatus.get()==0):
fieldType=None
elif(self.fieldRadioStatus.get()==1):
fieldType="E"
elif(self.fieldRadioStatus.get()==2):
fieldType="B"
#change vector field type in 3d world plotter
self.worldPlotters["3d"].changeVectorFieldType(fieldType)
self.update()
###Button Listners#########################################################
#called by addButton
def __addObsticle(self):
#find what obsticle to add
selectedObsticle=self.obsticlesListBox.get(tkinter.ACTIVE)
initialPosition=np.zeros((3,1),dtype=np.float)
#if pointCharge
obsticle=None
if(selectedObsticle=="Point Charge"):
obsticle=emObjects.PointCharge(initialPosition)
print("obsticle: ", id(obsticle))
"""self.buildWorldObject[id(obsticle)]=obsticle"""
#adding magnetic field
elif(selectedObsticle == "Uniform Magnetic Field"):
obsticle=emObjects.UniformMagneticField(initialPosition)
print("magnetic field made")
#adding charge plates
elif(selectedObsticle == "Plate Charge"):
obsticle=emObjects.PlateCharge(initialPosition)
elif(selectedObsticle=="Positive Enforcement Token"):
obsticle=emObjects.PositiveEnforcementToken(initialPosition)
elif(selectedObsticle=="Negative Enforcement Token"):
obsticle=emObjects.NegativeEnforcementToken(initialPosition)
if(obsticle!=None):
#add the object instant to build world object list
self.buildWorld[id(obsticle)]=obsticle
else:
print(selectedObsticle)
self.update()
def __removeObsticle(self):
pass
##Click Listners###########################################################
def __findSelectedViewFromArt(self,art):
selectedView=False
for view in self.worldPlotters:
#if clicked artist is in the artIdObjId of the view, then artist was selected in this view
plotter=self.worldPlotters[view]
artIdInPlotter=plotter.artIdList
if(id(art) in artIdInPlotter):
selectedView=view
return selectedView
def __findObjIdFromArt(self,art,selectedView):
#if clicked artist is in the artIdObjId of the view, then artist was selected in this view
plotter=self.worldPlotters[selectedView]
selectedObjId=plotter.artId2ObjIdDict[id(art)]
return selectedObjId
def __onArtClick(self,event):
print("art clicked")
art=event.artist
selectedView=self.__findSelectedViewFromArt(art)
if(selectedView!=False):
objId=self.__findObjIdFromArt(art,selectedView)
self.selectedView=selectedView
self.selectedObjId=objId
print("art found")
#called when click button is released
def __onClickRelease(self,event):
#resetting dragging parameters
self.dragging=False
self.selectedObjId=None
print("released")
def __findMouseDistanceMoved(self,cursorX,cursorY):
#find cursor distance moved
dxMouse=cursorX-self.lastMousePosition[0]
dyMouse=cursorY-self.lastMousePosition[1]
self.lastMousePosition=[cursorX,cursorY]
return dxMouse,dyMouse
def __findTranslationVector(self,cursorX,cursorY):
dxMouse,dyMouse = self.__findMouseDistanceMoved(cursorX,cursorY)
#dimention used in plane e.g. (z,y)=>varToSwapXBy=z,varToSwapyBy=y
axisRepresentedByX=self.viewPlane[self.selectedView][0]
axisRepresentedByY=self.viewPlane[self.selectedView][1]
#xyz represented in 0,1,2 e.g. y=>1
axisRepresentedByXIndex=["x","y","z"].index(axisRepresentedByX)
axisRepresentedByYIndex=["x","y","z"].index(axisRepresentedByY)
#make translation vector
translationVector=np.zeros((3,1),dtype=np.float)
translationVector[axisRepresentedByXIndex,0]=dxMouse
translationVector[axisRepresentedByYIndex,0]=dyMouse
return translationVector
#called when mouse is moved
def __onMouseMove(self,event):
if(event.button==1):
#left button is clicked
if(event.xdata!=None and event.ydata!=None and self.selectedObjId!=None):
#inside text box and an element is selected
if(self.dragging==False):
self.dragging=True
#record the position where mouse started dragging
self.lastMousePosition=(event.xdata,event.ydata)
else:
objToMove=self.buildWorld[self.selectedObjId]
cursorX=event.xdata
cursorY=event.ydata
#find vector to translate object by
translationVector=self.__findTranslationVector(cursorX,cursorY)
#translate the object
objToMove.translatePosition(translationVector)
#update figures
self.update()
elif None:
#mouse is not clicked
self.__onFigRelease()
print(event.button)
def update(self):
for viewName in self.worldPlotters:
self.worldPlotters[viewName].showWorld()
for viewName in self.figCanvas:
self.figCanvas[viewName].draw()