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48 lines (48 loc) · 2 KB
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Copy pathMoveControllerAxisSplit.csproj
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48 lines (48 loc) · 2 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C7B1BE53-4AC9-43B4-A30C-C98B0B0391EE}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>MoveControllerAxisSplit</RootNamespace>
<AssemblyName>MoveControllerAxisSplit</AssemblyName>
<Authors>TailorofTeyvat</Authors>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<GameDir Condition=" '$(GameDir)' == '' ">$(KOIKATSU_DIR)</GameDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="BepInEx">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDir)\CharaStudio_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameDir)\CharaStudio_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MoveControllerBridge.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SplitLayout.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>