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Copy pathdroneScript.cs
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284 lines (250 loc) · 8.04 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
using System.Linq;
using UnityEngine.Tilemaps;
public class droneScript : MonoBehaviour
{
//Obtains drone data and updates position from DroneControl
public Grid grid;
public Vector2 pos;
public Tilemap map;
public float radius = 0.32f;
public static List<scanPoint> scans = new List<scanPoint>();
int path = 0;
int timeFollowed = 11;
int index;
public class scanPoint : IComparable<scanPoint>, IEquatable<scanPoint>
{
public float x;
public float y;
private int value;
public scanPoint(float x,float y, int value)
{
this.x = x;
this.y = y;
this.value = value;
}
public int getValue()
{
return value;
}
public int CompareTo(scanPoint other)
{
if (other.x > x) { return -1;}
else if (other.x < x) { return 1;}
else if(other.y > y) { return -1;}
else if (other.y < y){ return 1; }
return 0;
}
public bool Equals(scanPoint other)
{
if(other.x == x & other.y == y) { return true; }
return false;
}
public bool isNear(scanPoint other, float range)
{
if((other.x < x + range & other.x > x-range) & (other.y < y + range & other.y > y - range))
{
return true;
}
return false;
}
}
private void Start() {
this.index = droneControl.drones.IndexOf(new Vector2(transform.position.x,transform.position.y));
}
public int[] isNearEdge()
{
var x = transform.position.x;
var y = transform.position.y;
if (x + 0.64f > 10.88)
{
return new int[] { 2,4,6 };
}
else if(x - 0.64 < -10.88)
{
return new int[] {3,5,7};
}
else if (y + 0.64 > 5.12)
{
return new int[] {0,4,5};
}
else if (y - 0.64 < -5.12)
{
return new int[] {1,6,7};
}
else { return new int[] {}; }
}
// Start is called before the first frame update
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
// if (!avoid())
// {
// if (isNearEdge().Contains(path))
// {
// while (isNearEdge().Contains(path))
// {
// path = UnityEngine.Random.Range(0, 8);
// timeFollowed = 0;
// }
// }
// else if (timeFollowed > 50)
// {
// path = UnityEngine.Random.Range(0, 8);
// timeFollowed = 0;
// }
// float x = 0;
// float y = 0;
// if ((float)Math.Round(transform.position.x, 1) % 0.5 == 0)
// {
// x = (float)Math.Round(transform.position.x, 1);
// }
// else
// {
// x = (float)Math.Round(transform.position.x, 0);
// }
// if ((float)Math.Round(transform.position.y, 1) % 0.5 == 0)
// {
// y = (float)Math.Round(transform.position.y, 1);
// }
// else
// {
// y = (float)Math.Round(transform.position.y, 0);
// }
// scanPoint sp = new scanPoint( x, y, getReading());
// if(!scans.Contains(sp))
// {
// scan(sp);
// move(path);
// }
// else
// {
// move(path);
// }
// timeFollowed++;
// }
transform.position = droneControl.drones[index];
this.pos = transform.position;
float x = 0;
float y = 0;
x = transform.position.x;
y = transform.position.y;
print(index+ ": " + transform.position + " " + getReading());
scanPoint sp = new scanPoint( x, y, getReading());
if(!scans.Contains(sp))
{
scan(sp);
move(path);
}
}
int getReading()
{
TileBase currTile = map.GetTile(grid.WorldToCell(transform.position));
if (currTile != null)
{
if (currTile.name.Equals("blankTile"))
{
return 4;
}
if (currTile.name.Equals("lowHeatTile"))
{
return 3;
}
if (currTile.name.Equals("medHeatTile"))
{
return 2;
}
if (currTile.name.Equals("highHeatTile"))
{
return 1;
}
}
return -1;
}
void scan(scanPoint sp)
{
scans.Add(sp);
}
bool avoid()
{
//move(Random.Range(0, 4));
Collider2D[] hits = Physics2D.OverlapCircleAll(
transform.position,
radius);
//print(hits[0].name + " ===== " + gameObject.name + ": so " + hits[0].name.Equals(gameObject.name) + "???");
if (hits.Length != 0)
{
float lowest = radius;
GameObject lowestObj = gameObject;
foreach (Collider2D collision in hits)
{
if (!collision.gameObject.name.Equals(gameObject.name))
{
float dist = Vector3.Distance(transform.position, collision.transform.position);
if (dist < lowest)
{
lowest = dist;
}
lowestObj = collision.gameObject;
}
}
if (!lowestObj.Equals(gameObject))
{
Vector3 dir = (transform.position - lowestObj.transform.position).normalized;
//Debug.Log(gameObject.name + " moving " + dir);
transform.position += dir * 0.1f;
return true;
}
}
return false;
}
private void OnCollisionStay2D(Collision2D collision)
{
}
private void OnDrawGizmos()
{
//Gizmos.color = Color.green;
//Gizmos.DrawWireSphere(transform.position, radius);
}
void move(int direction)
{
var speed = 0.032f;
var speedD = 0.02262f;
switch (direction)
{
case 0:
transform.position = new Vector3(transform.position.x, transform.position.y + speed);
break;
case 1:
transform.position = new Vector3(transform.position.x, transform.position.y - speed);
break;
case 2:
transform.position = new Vector3(transform.position.x + speed, transform.position.y);
break;
case 3:
transform.position = new Vector3(transform.position.x - speed, transform.position.y);
break;
case 4:
transform.position = new Vector3(transform.position.x + speedD, transform.position.y + speedD);
break;
case 5:
transform.position = new Vector3(transform.position.x - speedD, transform.position.y + speedD);
break;
case 6:
transform.position = new Vector3(transform.position.x + speedD, transform.position.y - speedD);
break;
case 7:
transform.position = new Vector3(transform.position.x - speedD, transform.position.y - speedD);
break;
default:
break;
}
}
}