Skip to content

Issue with Pixelmon and TerraForged using /locate #205

@Decent60

Description

@Decent60

Description

When using Pixelmon and TerraForged with BiomeOPlenty or Oh The Biomes You Will Go, locating structures with /locate does not always give you the proper coordinates/teleportation. 9/10 chance you're teleporting to the wrong location with BiomesOPlenty and 3/5 of the time with BYG. Minecraft structures work 100% of the time (including a jungle pyramid found in the middle of the ocean). It can be off by as little as 120 blocks or 300 blocks.

Steps to Reproduce

  1. Install TerraForged and BiomesOPlenty mods
  2. Create a new world and use "level-type=terraforged"
  3. Load up and do /locate pixelmon:badlands_den and /locate pixelmon:spear_pillar
  4. Notice that you're not near any of them and have to search for them.

Mods Involved

[x] Pixelmon 1.16.5-9.1.3-universal
[x] TerraForged 0.2.16
[x] BiomesOPlenty 1.16.5-13.1.0.477-universal

Reported on both Pixelmon Bug Tracker and here.
https://pixelmonmod.com/tracker.php?p=2&t=20268

Metadata

Metadata

Assignees

No one assigned

    Labels

    1.16.xSpecific to the 1.16 version of the mod

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions