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_posts/2026-3-18-N@TMBlog.md

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_posts/N@TMBlog.md

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---
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layout: post
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title: Retrospective Blog
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comments: True
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permalink: /blogs/N@TM
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author: Krish K
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---
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# N@TM
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## Jobs and Explanation
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For N@TM, I had two jobs. The first of these was to explain what the sprites in the intro chamber of our level did. In our first chamber, there were several sprites. The first of these were the two zombies. These two didn't do anything helpful. One just spoke about how the boss is so hard while the other spit out random coding information. The next obvious sprite was the door. The door was how you got to the next level. Collide with it and click e. The last two sprites are easter eggs. When you walk up to either chair in the room, they display the message "Don't sit one me." These last two sprites are a bit of fun that we had.
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![First Chamber]({{site.baseurl}}/images/RetrospectiveBlog/FirstChamber.png)
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The second job was to explain how to boss worked and its different stages during the battle. When starting the boss battle, he shoots arrows and fireballs at you. These fire at moderate speed and do little damage. After taking a third of his health, he goes into second stage. During second stage, hes does mroe damage. Additionally, he can now spawn scythes that have a curved trajectory. After taking two-thirds of the boss's health, he just gets powered up. He does more damage and is faster than before. Explaining all of these stages to the parents and other students was partof my job for the night.
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![Boss Battle]({{site.baseurl}}/images/RetrospectiveBlog/BossBattle.png)
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## Experience
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My experience at N@TM was a fun one. Many parents came up to use durign the event and asked us what our game/level was about. We went through our process of showing them each room and the mechanics behind the boss battle. After that, we asked them to leave a comment in the microblog. This was very fun and I would like ot do it again.
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_posts/accompblog.md

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---
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layout: post
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title: Retrospective Blog
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comments: True
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permalink: /blogs/accompblog
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author: Krish K
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---
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# My Accomplishments
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Throughout both the entirety of the first trimester and the first few weeks of the third, I have done many accomplishments in this class. I would like to share a few.
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## N@TM
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During N@TM, I was head of communications. I spoke to the parents and made sure they understood our game and how it worked. I made the script for everyone so everyone knew what to say. I gave everybody their roles and what they had to say. I was also head organizer. I organized all of our files so they were easy to access. I also named them so that it was obvious what they were. All of these roles helped play a key part in getting our team good reviews and a good grade.
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## Our Game
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In the creation I helped a lot. For example, I was the lead ideater in our team. I made most of the early ideas for what our level could be. This helped our team as it provided a list of options that they could choose from. Additionally, I searched for, edited, and added a lot of the sprites to our game. Some of the sprites I added included the Reaper and his scythe. Without these images, the boss would just be invisible or a floating red box. Finally, I helped write a lot of code for our level. Overall, I helped a lot in the creation of our game.
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## Helping/Teaching
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Over my experience in CSSE, I have helped many people fix bugs and have given inspiration to my classmates. For example, during may teaching session in which I taught variables to the class, many people had problems with their programs, as it was the first lesson. So, me and my teammates had to go around helping all of the other people so that they could get their homework running. Additionally, some people struggled on the homework, so I had to spend time helpign them do that. Whiel it did take time, I believe that helping people is a good thing.
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_posts/allhw.md

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---
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layout: post
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title: Retrospective Blog
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comments: True
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permalink: /blogs/allhw
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author: Krish K
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---
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# All of the Homeworks:
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1. The Coders Array HW: https://thecoder203.github.io/javascript/array/hw
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2. The Coders Boolean HW: https://thecoder203.github.io/boolean-hack
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3. The Penguins math exp HW: https://thecoder203.github.io/penguins/js-lessons/homework/math-expressions
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4. The Penguins Data Abstraction HW: https://thecoder203.github.io/javascript/data-abstraction/penguins-hw
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5. The Constellators Classes and Methods HW: https://thecoder203.github.io/csse/fall_2025/javascript/classes-and-methods/homework
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6. The Constellators Conditionals HW: https://thecoder203.github.io/csse/javascript/constellators/conditionals-hw
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7. The Inventors Classes and Variables HW: https://thecoder203.github.io/csse/fall_2025/javascript/classes-and-variables/hw
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8. The Inventors Iteration HW: https://thecoder203.github.io/javascript/iteration/inventors-hw
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9. The Makers Classes and Constructors HW: https://thecoder203.github.io/classes-constructors-HW
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10. The Makers Strings HW: https://thecoder203.github.io/strings-homework
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index.md

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<span style="color: #000000">Turtle</span>
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</a>
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<a href="{{site.baseurl}}/allhw" style="text-decoration: none;">
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<div style="background-color: #5A0BE1; color: white; padding: 10px 20px; border-radius: 5px; font-weight: bold;">
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<div style="background-color: #e10b0b; color: white; padding: 10px 20px; border-radius: 5px; font-weight: bold;">
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Lesson homeworks
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</div>
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</a>
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<a href="{{site.baseurl}}/n@tmblog" style="text-decoration: none;">
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<div style="background-color: #0DB31A; color: white; padding: 10px 20px; border-radius: 5px; font-weight: bold;">
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<a href="{{site.baseurl}}/N@TMBlog" style="text-decoration: none;">
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<div style="background-color: #0d1eb3; color: white; padding: 10px 20px; border-radius: 5px; font-weight: bold;">
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N@TM blog
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</a>

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