diff --git a/src/main/resources/yaml/ztldr.yml b/src/main/resources/yaml/ztldr.yml index 30b4357c..8d9f888a 100644 --- a/src/main/resources/yaml/ztldr.yml +++ b/src/main/resources/yaml/ztldr.yml @@ -195,7 +195,6 @@ subsystems: slot0: kS: 0.3 # static friction - increase if stalling near setpoint kP: 50 # position error gain - increase if not reaching target, decrease if oscillating - staticFeedforwardSign: UseClosedLoopSign motionMagic: expoKV: 10 # cruise speed - lower = faster, higher = slower expoKA: 5.0 # acceleration smoothness - higher = gentler ramp, lower = snappier @@ -261,7 +260,6 @@ subsystems: slot0: kS: 0.8 kP: 100 - staticFeedforwardSign: UseClosedLoopSign motionMagic: expoKV: 1 expoKA: 0.3 @@ -274,7 +272,6 @@ subsystems: kS: 0.1 # static friction - increase if turret won't move at small errors kP: 4 # position error gain - increase if still lagging, decrease if oscillating at setpoint kD: 0.28 # damping - increase if oscillating, keep roughly kP/20 - staticFeedforwardSign: UseClosedLoopSign motionMagic: expoKV: 0.04 #0.10 # cruise speed - lower = faster moves, higher = slower. Start here, decrease if turret feels sluggish expoKA: 0.1 #0.2 # acceleration smoothness - increase if dead zone reversals are too violent, decrease if turret feels mushy