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VMU tasks #11

@TheOpponent

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@TheOpponent
  • Identify the source and format of scrolling VMU messages.
    • Kinematron messages are delivered on the VMU screen. Because not all memory units included a screen, there may be a method to bypass the screen delivery and show them on the TV screen if the game detects that the current VMU does not have one. If this is the case, or if modifying the VMU text proves infeasible, investigate forcing this detection to fail to recognize a screen.
      • We expect many players to use an emulator. The most popular emulator is Flycast, and while it does have an option to show the emulated VMU display on screen at all times, it is not enabled by default, and it is rendered over the game screen, which may be a distraction as it displays a static image for most of the game.
    • During battle stages, special attack names are scrolled on the VMU screen during the cutscene. Japanese attack names will need to be translated.
  • Locate downloadable VMU binaries and identify text formats within.
  • Modify static graphics such as the Sakura Taisen 3 logo.

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