Suggestion
Sugarcanes can be easily generated at an early stage of the game, which makes using greenhouses to obtain sugarcanes less effective.
However, such structure requires high frequency redstone signal and may impact performance. Therefore, I think introducing a machine that can infinitely provide sugarcanes could improve the performance while maintaining the balance, since the same effect can be achieved by copying snads and redstone clocks.
Suggestion
Sugarcanes can be easily generated at an early stage of the game, which makes using greenhouses to obtain sugarcanes less effective.
However, such structure requires high frequency redstone signal and may impact performance. Therefore, I think introducing a machine that can infinitely provide sugarcanes could improve the performance while maintaining the balance, since the same effect can be achieved by copying snads and redstone clocks.