-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathmain.go
More file actions
322 lines (267 loc) · 9.59 KB
/
main.go
File metadata and controls
322 lines (267 loc) · 9.59 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
package main
import (
"database/sql"
"github.com/bwmarrin/discordgo"
"github.com/bwmarrin/lit"
_ "github.com/go-sql-driver/mysql"
"github.com/kkyr/fig"
"github.com/mb-14/gomarkov"
"os"
"os/signal"
"strconv"
"strings"
"syscall"
"time"
)
// Config holds data parsed from the config.yml
type Config struct {
Token string `fig:"token" validate:"required"`
Driver string `fig:"drivername" validate:"required"`
DSN string `fig:"datasourcename" validate:"required"`
LogLevel string `fig:"loglevel" validate:"required"`
Site string `fig:"site" validate:"required"`
}
var (
// Discord bot token
token string
// Database connection
db *sql.DB
// Server structure for all the things we need (currently only the number of messages)
server = make(map[string]*Server)
// Site URL
site string
)
func init() {
lit.LogLevel = lit.LogError
var cfg Config
err := fig.Load(&cfg, fig.File("config.yml"), fig.Dirs(".", "./data"))
if err != nil {
lit.Error(err.Error())
return
}
token = cfg.Token
site = cfg.Site
// Set lit.LogLevel to the given value
switch strings.ToLower(cfg.LogLevel) {
case "logwarning", "warning":
lit.LogLevel = lit.LogWarning
case "loginformational", "informational":
lit.LogLevel = lit.LogInformational
case "logdebug", "debug":
lit.LogLevel = lit.LogDebug
}
// Open database connection
db, err = sql.Open(cfg.Driver, cfg.DSN)
if err != nil {
lit.Error("Error opening db connection, %s", err)
return
}
db.SetConnMaxLifetime(time.Minute * 3)
// Initialize tables
execQuery(tblMessages, tblUsers, tblServers, tblChannels, tblPings, tblConfig, tblPollState, tblPollsGroups)
// And add the everyone user to the table, as we use that for logging @everyone and @here
_, err = db.Exec("INSERT IGNORE INTO users (id, nickname) VALUES(?, ?)", "everyone", "everyone")
if err != nil {
lit.Error("Error inserting user everyone in the database, %s", err.Error())
}
}
func main() {
// Create a new Discord session using the provided bot token.
dg, err := discordgo.New("Bot " + token)
if err != nil {
lit.Error("error creating Discord session, %s", err)
return
}
// Add events handler
dg.AddHandler(messageCreate)
dg.AddHandler(messageDelete)
dg.AddHandler(messageUpdate)
dg.AddHandler(guildCreate)
dg.AddHandler(ready)
dg.AddHandler(reactionAdd)
dg.AddHandler(reactionRemove)
// Add commands handler
dg.AddHandler(func(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Ignores commands from DM
if i.User == nil {
if h, ok := commandHandlers[i.ApplicationCommandData().Name]; ok {
c := make(chan struct{})
go func() {
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
})
c <- struct{}{}
}()
h(s, i, c)
}
}
})
// Initialize intents that we use
dg.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsGuildMessages | discordgo.IntentsGuilds | discordgo.IntentsGuildMessageReactions)
// Open a websocket connection to Discord and begin listening.
err = dg.Open()
if err != nil {
lit.Error("error opening connection, %s", err)
return
}
// Register commands
_, err = dg.ApplicationCommandBulkOverwrite(dg.State.User.ID, "", commands)
if err != nil {
lit.Error("Can't register commands, %s", err)
}
loadScheduler(dg)
loadModel()
getHiddenChannels()
// Wait here until CTRL-C or other term signal is received.
lit.Info("messageCounter is now running. Press CTRL-C to exit.")
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
<-sc
// Cleanly close down the Discord session.
_ = dg.Close()
saveAllModels()
// And the database connection
_ = db.Close()
}
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
addMessage(m.Message)
server[m.GuildID].numberOfMessages++
switch server[m.GuildID].numberOfMessages {
case 69419:
_, _ = s.ChannelMessageSend(m.ChannelID, "nice")
case 99999:
_, _ = s.ChannelMessageSend(m.ChannelID, "So guys, we did it. We finally reached 100k messages")
}
if server[m.GuildID].hiddenChannel == m.ChannelID {
for _, a := range m.Attachments {
if (a.ContentType == "image/png" || a.ContentType == "image/jpeg") && !strings.HasPrefix(a.Filename, "SPOILER") {
_, _ = s.ChannelMessageSend(m.ChannelID, "Hey "+m.Author.Mention()+", are you sure you want to post this here without a spoiler tag?")
}
}
}
}
func messageDelete(s *discordgo.Session, m *discordgo.MessageDelete) {
server[m.GuildID].numberOfMessages--
deleteMessage(s, m.Message)
}
func messageUpdate(s *discordgo.Session, m *discordgo.MessageUpdate) {
updateMessage(s, m.Message)
}
// Gets old messages that the bot missed when it was offline/just added to a new guild
func guildCreate(s *discordgo.Session, g *discordgo.GuildCreate) {
var (
err error
messages []*discordgo.Message
afterID string
offset int
)
if server[g.ID] == nil {
_, err = db.Exec("INSERT INTO servers (id, name, model) VALUES(?, ?, '')", g.ID, g.Name)
if err != nil {
lit.Error("Error inserting into the database: %s", err.Error())
}
server[g.ID] = &Server{numberOfMessages: 0, model: gomarkov.NewChain(1)}
}
for _, c := range g.Channels {
if c.Type != discordgo.ChannelTypeGuildVoice && c.Type != discordgo.ChannelTypeGuildCategory {
for {
_ = db.QueryRow("SELECT messageID FROM messages WHERE guildID=? AND channelID=? ORDER BY JSON_VALUE(message, '$.timestamp') DESC LIMIT 1", c.GuildID, c.ID).Scan(&afterID)
messages, err = s.ChannelMessages(c.ID, 100, "", afterID, "")
if err != nil {
lit.Error("error while getting messages, %s", err)
break
}
for _, m := range messages {
m.GuildID = c.GuildID
addMessage(m)
}
if len(messages) < 100 {
lit.Debug("Finished getting messages for #%s in \"%s\"", c.Name, g.Name)
break
}
}
afterID = ""
}
}
// Initialize count of message
_ = db.QueryRow("SELECT COUNT(*) FROM messages WHERE guildID=? AND deleted=0", g.ID).Scan(&server[g.ID].numberOfMessages)
// Add offset of message, so that the notification for the message number 69420 is sent correctly.
// Sometime we have duplicate message.
_ = db.QueryRow("SELECT offset FROM config WHERE guildID=?", g.ID).Scan(&offset)
if offset != 0 {
server[g.ID].numberOfMessages += offset
lit.Debug("Added offset of %d on guild \"%s\". New total of message %d", offset, g.Name, server[g.ID].numberOfMessages)
}
saveModel(g.ID)
}
func ready(s *discordgo.Session, _ *discordgo.Ready) {
// Set the playing status.
err := s.UpdateGameStatus(0, site)
if err != nil {
lit.Error("Can't set status, %s", err)
}
}
func reactionAdd(s *discordgo.Session, r *discordgo.MessageReactionAdd) {
if r.UserID == s.State.User.ID {
return
}
reactionUpdate(s, r.MessageReaction, false)
}
func reactionRemove(s *discordgo.Session, r *discordgo.MessageReactionRemove) {
if r.UserID == s.State.User.ID {
return
}
reactionUpdate(s, r.MessageReaction, true)
}
func reactionUpdate(s *discordgo.Session, r *discordgo.MessageReaction, removed bool) {
// Checks if the message is a poll
if _, ok := server[r.GuildID].polls[r.MessageID]; ok && (r.Emoji.Name == "👍" || r.Emoji.Name == "👎") {
var tmp, question, userAnswered, userAnsweredPositive string
// Checks if the user is in the group for that poll
_ = db.QueryRow("SELECT userIDs, question, userAnswered, userAnsweredPositive FROM pollState, pollsGroup WHERE messageID = ? AND serverID = ? AND pollsGroup.name = pollState.groupName", r.MessageID, r.GuildID).Scan(&tmp, &question, &userAnswered, &userAnsweredPositive)
if tmp != "" {
// Group found
userIDs := strings.Split(tmp, ",")
// Checks if the user is in the group
for _, id := range userIDs {
if id == r.UserID {
// User found, we modify the message
var userAnsweredPositiveUpdated, userAnsweredUpdated []string
// Returns if the user already answered
if strings.Contains(userAnswered, r.UserID) && !removed {
break
}
// Removed or adds the user accordingly
if removed {
userAnsweredUpdated = removeString(strings.Split(userAnswered, ","), r.UserID)
} else {
userAnsweredUpdated = append(strings.Split(userAnswered, ","), r.UserID)
}
cleanSlice(&userAnsweredUpdated)
answerNumber := len(userAnsweredUpdated)
if r.Emoji.Name == "👍" {
// Add or remove the user from the positive answer
if removed {
userAnsweredPositiveUpdated = removeString(strings.Split(userAnsweredPositive, ","), r.UserID)
} else {
userAnsweredPositiveUpdated = append(strings.Split(userAnsweredPositive, ","), r.UserID)
}
} else {
userAnsweredPositiveUpdated = strings.Split(userAnsweredPositive, ",")
}
cleanSlice(&userAnsweredPositiveUpdated)
embed := NewEmbed().SetTitle(s.State.User.Username).AddField("Poll", question).
AddField("Answered", "Number of people who answered: "+strconv.Itoa(answerNumber)).
AddField("Remaining", "People who still need to answer: "+formatUsers(userIDs, userAnsweredUpdated)).
AddField("Percentage", "Percentage of people who answered positively: "+strconv.Itoa(int((float64(len(userAnsweredPositiveUpdated))/float64(answerNumber))*100))+"%").
SetColor(0x00ff00).MessageEmbed
// We update the message embed
_, _ = s.ChannelMessageEditEmbed(r.ChannelID, r.MessageID, embed)
// And the database
_, _ = db.Exec("UPDATE pollState SET userAnswered = ?, userAnsweredPositive = ? WHERE messageID = ?", strings.Join(userAnsweredUpdated, ","), strings.Join(userAnsweredPositiveUpdated, ","), r.MessageID)
break
}
}
}
}
}