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Frozen_Forest.html
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136 lines (125 loc) · 4.95 KB
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<!DOCTYPE html>
<html>
<head>
<title>Frozen Forest</title>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<script src="https://rawgithub.com/mrdoob/three.js/master/examples/js/SimplexNoise.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<link href='https://fonts.googleapis.com/css?family=Pacifico' rel='stylesheet' type='text/css'>
</head>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #000000;
}
body, html{
background-color: black;
text-align: center;
font-family: 'Ropa Sans', sans-serif;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
</style>
<body>
<div id="WebGL-output">
</div>
<script type="text/javascript">
$(document).ready(function(e) {
});
var camera;
var webGLRenderer;
function init() {
ThreeSimplexNoise = SimplexNoise;
threeSimplex = new ThreeSimplexNoise();
var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0x3f547a));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
scene.fog = new THREE.Fog( 0x3f547a, 300, 500 );
camera.position.x = 150;
camera.position.y = 100;
camera.position.z = 150;
camera.rotation.y += 0.25;
camera.rotation.x -= 0.25;
var light = new THREE.AmbientLight( 0x888888 );
scene.add( light );
var cameraControls;
cameraControls = new THREE.OrbitControls(camera, webGLRenderer.domElement);
document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement);
var cloud;
var trees;
createParticles(2.5, true, 0.8, true, true, 0xffffff, 0);
createParticles(.8, true, 0.6, true, true, 0xffffff, 1);
render();
function createParticles(size, transparent, opacity, vertexColors, sizeAttenuation, color, type) {
var geom = new THREE.Geometry();
var material = new THREE.PointsMaterial({
size: size,
transparent: transparent,
opacity: opacity,
vertexColors: vertexColors,
sizeAttenuation: sizeAttenuation,
color: color
});
if(type){
createSnowVerts(geom);
cloud = new THREE.Points(geom, material);
cloud.name = "particles";
scene.add(cloud);
}
else{
createTreeVerts(geom);
trees = new THREE.Points(geom, material);
trees.name = "particles";
scene.add(trees);
}
}//end createParticles
function createTreeVerts(geom){
for (var i = -500; i < 500; i++) {
for (var j = -500; j < 500; j++) {
var z = threeSimplex.noise(i/8, j/8);
var particle = new THREE.Vector3(i,z*10,j);
geom.vertices.push(particle);
var color = new THREE.Color(0.25+z, 0.4+z, 0.52+z);
color.setHSL(color.getHSL().h, color.getHSL().s, color.getHSL().l);
geom.colors.push(color);
}
}
}//end createTreeVerts
function createSnowVerts(geom){
var range = 1000;
for (var i = 0; i < 300000; i++) {
var particle = new THREE.Vector3(
Math.random() * range - range / 2,
Math.abs(Math.random() * range - range / 2) + 20,
Math.random() * range - range / 2);
geom.vertices.push(particle);
var color = new THREE.Color(0xffffff);
color.setHSL(color.getHSL().h, color.getHSL().s, color.getHSL().l);
geom.colors.push(color);
}
}//end createSnowVerts
function render() {
trees.rotation.y -= 0.001;
cloud.rotation.y -= 0.0015;
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
}//end init
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
}//end onResize
window.onload = init;
window.addEventListener('resize', onResize, false);
</script>
</body>
</html>