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Hypernex.Godot.UnityLoader

Goals

  • Add the ability to load Hypernex.Unity asset bundles into Hypernex.Godot

Roadmap

Items are listed in no particular order.

Unity Types Roadmap

  • Bundle Files
  • Non-Bundle Files
  • Transforms and Scenes
  • Basic Mesh Assets
  • Static Batched Meshes
  • Textures/Images
  • Standard Builtin/URP Materials (partial)
  • Terrain
  • Skinned Meshes and Renderers (in-progress)
  • Animators (in-progress)
  • Sound Assets (partial)
  • Sound Filters
  • Sound Areas
  • Collider IsTrigger/Area3D
  • Concave Mesh Collider
  • Convex Mesh Collider
  • Box Collider
  • Multiple Renderer/Collider components
  • Sphere Collider
  • Capsule Collider
  • Rigidbody

Hypernex.Unity/Misc. Types Roadmap

  • World Descriptor
  • Avatar Descriptor
  • Common Unity Shaders (PoiyomiToonShader)

License

The src/uvw folder is licened under the Apache-2.0 License. The rest of the code is under the MIT license.

src/uvw is heavily based off https://gitlab.com/lox9973/uvw.js

Disclaimers

This project is not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.