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Wendigos.csproj
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73 lines (68 loc) · 5.43 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>Wendigos</AssemblyName>
<Description>Voice Cloning Mod for Lethal Company</Description>
<Version>2.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<PlatformTarget>AnyCPU</PlatformTarget>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<!-- will be automatically skipped for Visual Studio -->
<NetcodePatch Include="$(TargetPath)" />
</ItemGroup>
<PropertyGroup>
<!-- silence the warning message that should have led you to this documentation -->
<MSBuildWarningsAsMessages>$(MSBuildWarningsAsMessages);NCP0001</MSBuildWarningsAsMessages>
</PropertyGroup>
<Target Name="NetcodePatch" AfterTargets="PostBuildEvent">
<Exec Command="netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 "$(TargetPath)" @(ReferencePathWithRefAssemblies->'"%(Identity)"', ' ')" />
</Target>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="Microsoft.CognitiveServices.Speech" Version="1.47.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="NAudio" Version="2.2.1" />
<PackageReference Include="NAudio.Lame" Version="2.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="OpenAI" Version="2.0.0-beta.6" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.62" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath Condition="Exists('D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll')">D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll')">C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath Condition="Exists('D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch.Steamworks.Win64.dll')">D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch.Steamworks.Win64.dll')">C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath Condition="Exists('D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll')">D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
<HintPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll')">C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath Condition="Exists('D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll')">D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
<HintPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll')">C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<HintPath Condition="Exists('C:\projects\LethalCompanyMod\Wendigos\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll')">C:\projects\LethalCompanyMod\Wendigos\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath Condition="Exists('D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.CoreModule.dll')">D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="VoiceBoxModLib.Core">
<HintPath>..\..\VoiceBoxModLib\bin\Release\netstandard2.1\VoiceBoxModLib.Core.dll</HintPath>
<HintPath Condition="Exists('C:\Users\Tim\source\repos\TimShaw1\VoiceBoxModLib\bin\Release\netstandard2.1\VoiceBoxModLib.Core.dll')">C:\Users\Tim\source\repos\TimShaw1\VoiceBoxModLib\bin\Release\netstandard2.1\VoiceBoxModLib.Core.dll</HintPath>
</Reference>
</ItemGroup>
</Project>