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61 lines (53 loc) · 1.54 KB
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsAppMyGame
{
internal class BackGround
{
public int Size;
public Image WhiteImage;
public Image DarkImage;
public Image ExitImage;
public BackGround()
{
Size = 100;
WhiteImage = SpritesThing.White_cell;
DarkImage = SpritesThing.Dark_cell;
ExitImage = SpritesThing.Exit;
}
public void SpawnDarkImage(PaintEventArgs e)
{
Graphics graphics = e.Graphics;
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
if((j + i) % 2 == 0)
{
graphics.DrawImage(DarkImage, i * 100, j * 100, Size, Size);
}
}
}
}
public void SpawnWhiteImage(PaintEventArgs e)
{
Graphics graphics = e.Graphics;
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
if (i == 7 && j == 0) { graphics.DrawImage(ExitImage, i * 100, j * 100, Size, Size); j++; }
if ((j + i) % 2 != 0)
{
graphics.DrawImage(WhiteImage, i * 100, j * 100, Size, Size);
}
}
}
}
}
}