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241 lines (216 loc) · 9.74 KB
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using Playnite.SDK;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows.Input;
namespace GameSnapPlugin
{
public class SettingsViewModel : ISettings, INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
protected void OnPropertyChanged([CallerMemberName] string? name = null)
=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
private readonly GameSnapPlugin _plugin;
private GameSnapSettings _settings;
private GameSnapSettings? _editingClone;
public GameSnapSettings Settings
{
get => _settings;
set { _settings = value; OnPropertyChanged(); }
}
// Extensions text bindings
public string ImageExtensionsText
{
get => string.Join(", ", _settings.ImageExtensions);
set
{
_settings.ImageExtensions = new List<string>(
value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
.Select(s => s.Trim().ToLowerInvariant())
.Where(s => s.StartsWith(".")));
OnPropertyChanged();
}
}
public string VideoExtensionsText
{
get => string.Join(", ", _settings.VideoExtensions);
set
{
_settings.VideoExtensions = new List<string>(
value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
.Select(s => s.Trim().ToLowerInvariant())
.Where(s => s.StartsWith(".")));
OnPropertyChanged();
}
}
// Additional sources text binding (one per line)
public string AdditionalSourcesText
{
get => string.Join(Environment.NewLine, _settings.AdditionalSourceFolders);
set
{
_settings.AdditionalSourceFolders = new List<string>(
value.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries)
.Select(s => s.Trim())
.Where(s => !string.IsNullOrEmpty(s)));
OnPropertyChanged();
}
}
// Backup folder binding
public string BackupFolder
{
get => _settings.BackupFolder;
set { _settings.BackupFolder = value; OnPropertyChanged(); }
}
// Commands
public ICommand BrowseSourceCommand { get; }
public ICommand BrowseDestinationCommand { get; }
public ICommand BrowseBackupCommand { get; }
public ICommand BrowseSteamCommand { get; }
public ICommand OpenDictionaryCommand { get; }
public ICommand OpenLogCommand { get; }
public SettingsViewModel(GameSnapPlugin plugin)
{
_plugin = plugin;
// Settings loaded in BeginEdit() — not here — to avoid race conditions
_settings = plugin.CurrentSettings ?? new GameSnapSettings();
BrowseSourceCommand = new RelayCommand(BrowseSource);
BrowseDestinationCommand = new RelayCommand(BrowseDestination);
BrowseBackupCommand = new RelayCommand(BrowseBackup);
BrowseSteamCommand = new RelayCommand(BrowseSteam);
OpenDictionaryCommand = new RelayCommand(OpenDictionary);
OpenLogCommand = new RelayCommand(OpenLog);
}
public void BeginEdit()
{
// Always reload from disk when opening settings
// This ensures the UI reflects what was actually saved
_settings = _plugin.LoadSettings();
_editingClone = CloneSettings(_settings);
OnPropertyChanged(nameof(Settings));
OnPropertyChanged(nameof(ImageExtensionsText));
OnPropertyChanged(nameof(VideoExtensionsText));
OnPropertyChanged(nameof(AdditionalSourcesText));
}
public void CancelEdit()
{
// Restore to pre-edit state without touching plugin._settings
if (_editingClone != null)
{
_settings = _editingClone;
OnPropertyChanged(nameof(Settings));
OnPropertyChanged(nameof(ImageExtensionsText));
OnPropertyChanged(nameof(VideoExtensionsText));
OnPropertyChanged(nameof(AdditionalSourcesText));
}
}
public void EndEdit()
{
// Force sync of text-bound fields back to the settings object
_settings.ImageExtensions = ParseExtensions(ImageExtensionsText);
_settings.VideoExtensions = ParseExtensions(VideoExtensionsText);
_settings.AdditionalSourceFolders = ParseLines(AdditionalSourcesText);
_plugin.SaveSettings(_settings);
_plugin.ApplySettings(_settings);
}
private static System.Collections.Generic.List<string> ParseExtensions(string text)
{
return new System.Collections.Generic.List<string>(
text.Split(new char[] { ',' }, System.StringSplitOptions.RemoveEmptyEntries)
.Select(s => s.Trim().ToLowerInvariant())
.Where(s => s.StartsWith(".")));
}
private static System.Collections.Generic.List<string> ParseLines(string text)
{
return new System.Collections.Generic.List<string>(
text.Split(new char[] { '\r', '\n' }, System.StringSplitOptions.RemoveEmptyEntries)
.Select(s => s.Trim())
.Where(s => !string.IsNullOrEmpty(s)));
}
public bool VerifySettings(out List<string> errors)
{
errors = new List<string>();
if (string.IsNullOrWhiteSpace(_settings.SourceFolder))
errors.Add("Source folder is required.");
if (string.IsNullOrWhiteSpace(_settings.DestinationBase))
errors.Add("Destination folder is required.");
return errors.Count == 0;
}
private void BrowseSource()
{
var path = _plugin.PlayniteApi.Dialogs.SelectFolder();
if (path != null) { _settings.SourceFolder = path; OnPropertyChanged(nameof(Settings)); }
}
private void BrowseDestination()
{
var path = _plugin.PlayniteApi.Dialogs.SelectFolder();
if (path != null) { _settings.DestinationBase = path; OnPropertyChanged(nameof(Settings)); }
}
private void BrowseBackup()
{
var path = _plugin.PlayniteApi.Dialogs.SelectFolder();
if (path != null) { _settings.BackupFolder = path; OnPropertyChanged(nameof(Settings)); }
}
private void BrowseSteam()
{
var path = _plugin.PlayniteApi.Dialogs.SelectFolder();
if (path != null) { _settings.SteamPath = path; OnPropertyChanged(nameof(Settings)); }
}
private void OpenDictionary()
{
var path = Path.Combine(_plugin.GetPluginUserDataPath(), "dictionary.txt");
if (!File.Exists(path))
File.WriteAllText(path, "# Format:\n# [Game Name]\n# alias1\n");
var psi = new System.Diagnostics.ProcessStartInfo("notepad.exe", path)
{
UseShellExecute = true
};
System.Diagnostics.Process.Start(psi);
}
private void OpenLog()
{
var path = Path.Combine(_plugin.GetPluginUserDataPath(), "gamesnap.log");
if (File.Exists(path))
var psi = new System.Diagnostics.ProcessStartInfo("notepad.exe", path)
{
UseShellExecute = true
};
System.Diagnostics.Process.Start(psi);
else
_plugin.PlayniteApi.Dialogs.ShowMessage("No log file yet.", "GameSnap");
}
private static GameSnapSettings CloneSettings(GameSnapSettings src) => new GameSnapSettings
{
SourceFolder = src.SourceFolder,
AdditionalSourceFolders = new List<string>(src.AdditionalSourceFolders),
DestinationBase = src.DestinationBase,
PollingIntervalSeconds = src.PollingIntervalSeconds,
UsePlayniteDetection = src.UsePlayniteDetection,
UseWindowFallback = src.UseWindowFallback,
AutoCreateFolders = src.AutoCreateFolders,
MoveUnmatchedToFolder = src.MoveUnmatchedToFolder,
UnmatchedFolderName = src.UnmatchedFolderName,
ShowNotifications = src.ShowNotifications,
RenamePattern = src.RenamePattern,
EnableBackup = src.EnableBackup,
BackupFolder = src.BackupFolder,
EnableSteamSupport = src.EnableSteamSupport,
SteamPath = src.SteamPath,
EnableLocalProviderIntegration = src.EnableLocalProviderIntegration,
ImageExtensions = new List<string>(src.ImageExtensions),
VideoExtensions = new List<string>(src.VideoExtensions),
WindowBlacklist = new List<string>(src.WindowBlacklist),
};
}
public class RelayCommand : ICommand
{
private readonly Action _execute;
public RelayCommand(Action execute) => _execute = execute;
public event EventHandler? CanExecuteChanged;
public bool CanExecute(object? parameter) => true;
public void Execute(object? parameter) => _execute();
}
}