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1. Laras ONWATER_DEATH doesn't work, when Lara swim left, right or back (video).
Reason: There is no water death state in ONWATER_SWIM_RIGHT, ONWATER_SWIM_LEFT, ONWATER_SWIM_BACK.
Solution: add WATER_DEATH state like it done in ONWATER_SWIM_FORWARD(screenshot):
waterdea.mp4
2. SKATEBOARD overlay animation(1) and animation(13) doesn't match SKATEBOARD_KIT same animations, which causes two bugs: an error in the log and an incorrect final frame of the skateboard after death(screenshots, video).
Solution: For SKATEBOARD animation(1) add frame 26. For SKATEBOARD animation(13) add next anim = 13, next frame = 148.
skater.mp4
HURPY afterdeath animation located under the floor(screenshot)
Solution: set all frames of animation(6) and animation(7) 67 units upper on Y axis.
KNIFETHROWER have wrong death SFX TR2_MONK_TAKEHIT(567) in death animation. It should be MONK_AWEH(267), which doesn't exist in TEN_ALL_SOUNDS.xml.
Solution: Add TR2 MONK_AWEH(267) to catalog and to KNIFETHROWER death aniamtion.
Tomb Engine Version
v1.11 (latest public release)
Development Version
Describe the Bug
Reason: There is no water death state in ONWATER_SWIM_RIGHT, ONWATER_SWIM_LEFT, ONWATER_SWIM_BACK.
Solution: add WATER_DEATH state like it done in ONWATER_SWIM_FORWARD(screenshot):
waterdea.mp4
Solution: For SKATEBOARD animation(1) add frame 26. For SKATEBOARD animation(13) add next anim = 13, next frame = 148.
skater.mp4
Solution: set all frames of animation(6) and animation(7) 67 units upper on Y axis.
Solution: Add TR2 MONK_AWEH(267) to catalog and to KNIFETHROWER death aniamtion.
To Reproduce
Expected Behaviour
Minimal Reproduction Project