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Lines are always behind sprites in a 2d scene #20

@thisjaiden

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@thisjaiden

Given a 2d orthographic camera and some SpriteBundles, debug lines will never appear in front of the sprites no matter what Z value is used for either. I'm not sure if this is intentional but it also happens when with_depth_test is enabled.

bevy v0.7.0
bevy_debug_lines v0.7.1
rustc v1.59.0

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