Given a 2d orthographic camera and some SpriteBundles, debug lines will never appear in front of the sprites no matter what Z value is used for either. I'm not sure if this is intentional but it also happens when with_depth_test is enabled.
bevy v0.7.0
bevy_debug_lines v0.7.1
rustc v1.59.0
Given a 2d orthographic camera and some
SpriteBundles, debug lines will never appear in front of the sprites no matter what Z value is used for either. I'm not sure if this is intentional but it also happens whenwith_depth_testis enabled.bevy v0.7.0
bevy_debug_lines v0.7.1
rustc v1.59.0