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init.lua
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-- [Mod] Angled Stairs [angledstairs] (1.2) by TumeniNodes 05-31-2016
angledstairs = {}
-- Register angledstairs.
-- Node will be called angledstairs:angled_stair_<subname>
function angledstairs.register_angled_stair(subname, recipeitem, groups, images, description, sounds)
groups.angledstair = 1
minetest.register_node(":angledstairs:angled_stair_right" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_stairR.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
facedir = simple,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0.0625, 0.5, 0.5},
{0.0625, -0.5, 0.0625, 0.125, 0.5, 0.5},
{0.125, -0.5, 0.125, 0.1875, 0.5, 0.5},
{0.1875, -0.5, 0.1875, 0.25, 0.5, 0.5},
{0.25, -0.5, 0.25, 0.3125, 0.5, 0.5},
{0.3125, -0.5, 0.3125, 0.375, 0.5, 0.5},
{0.375, -0.5, 0.375, 0.4375, 0.5, 0.5},
{0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
{-0.5, -0.5, -0.4375, -0.375, 0.5, -0.375},
{-0.5, -0.5, -0.375, -0.3125, 0.5, -0.3125},
{-0.5, -0.5, -0.3125, -0.25, 0.5, -0.25},
{-0.5, -0.5, -0.25, -0.1875, 0.5, -0.1875},
{-0.5, -0.5, -0.1875, -0.125, 0.5, -0.125},
{-0.5, -0.5, -0.125, -0.0625, 0.5, -0.0625},
{-0.5, -0.5, -0.0625, 0, 0.5, 0},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
}
}
})
minetest.register_node(":angledstairs:angled_stair_left" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_stairL.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
facedir = simple,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, 0, 0.5, 0.5, 0.5},
{-0.125, -0.5, 0.0625, -0.0625, 0.5, 0.5},
{-0.1875, -0.5, 0.125, -0.125, 0.5, 0.5},
{-0.25, -0.5, 0.1875, -0.1875, 0.5, 0.5},
{-0.3125, -0.5, 0.25, -0.25, 0.5, 0.5},
{-0.375, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{-0.4375, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5},
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
{0.375, -0.5, -0.4375, 0.5, 0.5, -0.375},
{0.3125, -0.5, -0.375, 0.5, 0.5, -0.3125},
{0.25, -0.5, -0.3125, 0.5, 0.5, -0.25},
{0.1875, -0.5, -0.25, 0.5, 0.5, -0.1875},
{0.125, -0.5, -0.1875, 0.5, 0.5, -0.125},
{0.0625, -0.5, -0.125, 0.5, 0.5, -0.0625},
{0, -0.5, -0.0625, 0.5, 0.5, 0},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
}
}
})
end
-- Register angledstairs.
-- Node will be called angledstairs:angled_slab_<subname>
function angledstairs.register_angled_slab(subname, recipeitem, groups, images, description, sounds)
groups.angledslab = 1
minetest.register_node(":angledstairs:angled_slab_right" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_slabR.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0.0625, 0, 0.5},
{0.0625, -0.5, 0.0625, 0.125, 0, 0.5},
{0.125, -0.5, 0.125, 0.1875, 0, 0.5},
{0.1875, -0.5, 0.1875, 0.25, 0, 0.5},
{0.25, -0.5, 0.25, 0.3125, 0, 0.5},
{0.3125, -0.5, 0.3125, 0.375, 0, 0.5},
{0.375, -0.5, 0.375, 0.4375, 0, 0.5},
{0.4375, -0.5, 0.4375, 0.5, 0, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0, -0.4375},
{-0.5, -0.5, -0.4375, -0.375, 0, -0.375},
{-0.5, -0.5, -0.375, -0.3125, 0, -0.3125},
{-0.5, -0.5, -0.3125, -0.25, 0, -0.25},
{-0.5, -0.5, -0.25, -0.1875, 0, -0.1875},
{-0.5, -0.5, -0.1875, -0.125, 0, -0.125},
{-0.5, -0.5, -0.125, -0.0625, 0, -0.0625},
{-0.5, -0.5, -0.0625, 0, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-.5, -.5, -.5, .5, 0, .5},
}
},
})
minetest.register_node(":angledstairs:angled_slab_left" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_slabL.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, 0, 0.5, 0, 0.5},
{-0.125, -0.5, 0.0625, -0.0625, 0, 0.5},
{-0.1875, -0.5, 0.125, -0.125, 0, 0.5},
{-0.25, -0.5, 0.1875, -0.1875, 0, 0.5},
{-0.3125, -0.5, 0.25, -0.25, 0, 0.5},
{-0.375, -0.5, 0.3125, -0.3125, 0, 0.5},
{-0.4375, -0.5, 0.375, -0.375, 0, 0.5},
{-0.5, -0.5, 0.4375, -0.4375, 0, 0.5},
{0.4375, -0.5, -0.5, 0.5, 0, -0.4375},
{0.375, -0.5, -0.4375, 0.5, 0, -0.375},
{0.3125, -0.5, -0.375, 0.5, 0, -0.3125},
{0.25, -0.5, -0.3125, 0.5, 0, -0.25},
{0.1875, -0.5, -0.25, 0.5, 0, -0.1875},
{0.125, -0.5, -0.1875, 0.5, 0, -0.125},
{0.0625, -0.5, -0.125, 0.5, 0, -0.0625},
{0, -0.5, -0.0625, 0.5, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-.5, -.5, -.5, .5, 0, .5},
}
},
})
end
-- Angled stair/slab registration function.
-- Nodes will be called angledstairs:{angled_stair,angled_slab}_<subname>
function angledstairs.register_angled_stair_and_angled_slab(subname, recipeitem, groups, images,desc_angled_stair, desc_angled_slab, sounds)
angledstairs.register_angled_stair(subname, recipeitem, groups, images, desc_angled_stair, sounds)
angledstairs.register_angled_slab(subname, recipeitem, groups, images, desc_angled_slab, sounds)
end
-- Register angled stairs and slabs
angledstairs.register_angled_stair_and_angled_slab("_acacia_wood", "default:acacia_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_aspen_wood", "default:aspen_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_junglewood", "default:junglewood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_junglewood.png"},
"Junglewood Angled Stair",
"Junglewood Angled Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_pine_wood", "default:pine_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_wood", "default:wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_wood.png"},
"Wooden Angled Stair",
"Wooden Angled Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_clay", "default:clay",
{cracky = 3},
{"default_clay.png"},
"Clay Stair",
"Clay Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_cobble", "default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_mossycobble", "default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_cobble", "default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobblestone Stair",
"Desert Cobblestone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_stone", "default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desertstone Stair",
"Desertstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_stone_block", "default:desert_stone_block",
{cracky = 3},
{"default_desert_stone_block.png"},
"Desert Stone Block Stair",
"Desert Stone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_stonebrick", "default:desert_stonebrick",
{cracky = 3},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone", "default:desert_sandstone",
{cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone_block", "default:desert_sandstone_block",
{cracky = 3},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone_brick", "default:desert_sandstone_brick",
{cracky = 3},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_sandstone", "default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_sandstone_block", "default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_sandstonebrick", "default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone", "default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone_block", "default:silver_sandstone_block",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone_brick", "default:silver_sandstone_brick",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_stone", "default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_stone_block", "default:stone_block",
{cracky = 3},
{"default_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_stonebrick", "default:stonebrick",
{cracky = 3},
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidian", "default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidian_block", "default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidianbrick", "default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_bronzeblock", "default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_copperblock", "default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_diamondblock", "default:diamondblock",
{cracky = 1},
{"default_diamond_block.png"},
"Diamond Block Stair",
"Diamond Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_goldblock", "default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_meseblock", "default:meseblock",
{cracky = 1, level = 2},
{"default_mese_block.png"},
"Mese Block Stair",
"Mese Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_tinblock", "default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_dirt", "default:dirt",
{cracky = 1, level = 2},
{"default_dirt.png"},
"Dirt Stair",
"Dirt Slab",
default.node_sound_dirt_defaults())
angledstairs.register_angled_stair_and_angled_slab("_grass", "default:grass",
{cracky = 1, level = 2},
{"default_grass.png"},
"Grass Stair",
"Grass Slab",
default.node_sound_dirt_defaults())
angledstairs.register_angled_stair_and_angled_slab("_ice", "default:ice",
{cracky = 1, level = 2},
{"default_ice.png"},
"Ice Stair",
"Ice Slab",
default.node_sound_glass_defaults())
angledstairs.register_angled_stair_and_angled_slab("_snow", "default:snow",
{cracky = 1, level = 2},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
default.node_sound_dirt_defaults())
--- placeholders for glass for a later date they look terrible right now. need to work on the models more eventually
--[[angledstairs.register_angled_stair_and_angled_slab("_glass", "default:glass",
{cracky = 1, level = 2},
{"default_glass.png"},
"Glass Stair",
"Glass Slab",
default.node_sound_glass_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidian_glass", "default:obsidian_glass",
{cracky = 1, level = 2},
{"default_obsidian_glass.png"},
"Obsidian Glass Stair",
"Obsidian Glass Slab",
default.node_sound_glass_defaults())]]--
--and lava & water... just because
angledstairs.register_angled_stair_and_angled_slab("_lava", "default:lava",
{cracky = 1, level = 2},
{"default_lava.png"},
"Lava Stair",
"Lava Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_water", "default:water",
{cracky = 1, level = 2},
{"default_water.png"},
"Water Stair",
"Water Slab",
default.node_sound_stone_defaults())