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app.js
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153 lines (133 loc) · 4.68 KB
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var UiController = (function () {
let DomSelector = {
name: ['#name-0', '#name-1'],
score: ['#score-0', '#score-1'],
current: ['#current-0', '#current-1'],
panel: ['.player-0-panel','.player-1-panel'],
dice: ['.dice1','.dice2'],
newgame: '.btn-new',
roll: '.btn-roll',
hold: '.btn-hold',
}
function setToZero(ele){
document.querySelector(ele).innerHTML = '0';
}
function toggleDice({style,imgSrc}) {
DomSelector.dice.map((ele)=>{
style && (document.querySelector(ele).style.display = style);
// imgSrc && (document.querySelector(ele).src = imgSrc);
})
}
return {
getSelector: function () {
return DomSelector;
},
resetGame: function(fullReset = true, activePlayer) {
if(fullReset){
DomSelector.score.map(setToZero);
toggleDice({style:'none'});
DomSelector.current.map(setToZero);
}
else{
document.querySelector(DomSelector.current[activePlayer]).innerHTML = '0';
}
},
setDice: function({dice1, dice2}){
toggleDice({style:'block'});
document.querySelector(DomSelector.dice[0]).src = `dice-${dice1}.png`;
document.querySelector(DomSelector.dice[1]).src = `dice-${dice2}.png`;
},
updateScore: function(data,activePlayer){
let { totalScore, currentScore } = data;
document.querySelector(DomSelector.current[activePlayer]).innerHTML = currentScore[activePlayer];
document.querySelector(DomSelector.score[activePlayer]).innerHTML = totalScore[activePlayer];
},
switchPlayer: function(activePlayer,data) {
DomSelector.panel.map(ele => document.querySelector(ele).classList.toggle('active'));
data.preivousRoll1[activePlayer] = 0;
data.preivousRoll2[activePlayer] = 0;
activePlayer ? activePlayer = 0 : activePlayer = 1;
toggleDice({style:'none'});
return activePlayer;
},
}
})();
var PigGame = (function () {
let dice1, dice2;
let data = {
totalScore: [0,0],
currentScore: [0,0],
preivousRoll1:[0,0],
preivousRoll2:[0,0],
twice6: false,
};
let { totalScore, currentScore, preivousRoll1, preivousRoll2 } = data;
return {
generateNumber: function(){
dice1 = Math.floor(Math.random() * 6 )+ 1;
dice2 = Math.floor(Math.random() * 6 )+ 1;
return {dice1, dice2};
},
getData: () => {
return data;
},
addingScore: function(number,previousScore,activePlayer) {
let {dice1, dice2} = number;
let num = dice1 + dice2;
console.log(typeof number);
if((preivousRoll1[activePlayer] === 6 && dice1 ===6) || (preivousRoll2[activePlayer] === 6 && dice2 ===6)){
totalScore[activePlayer] = 0;
currentScore[activePlayer] = 0;
data.twice6 = true;
}
else if(dice1 == 1 || dice2 == 1){
currentScore[activePlayer] = 0;
totalScore[activePlayer] = previousScore + currentScore[activePlayer];
}
else{
currentScore[activePlayer] = currentScore[activePlayer] + num;
}
preivousRoll1[activePlayer] = dice1;
preivousRoll2[activePlayer] = dice2;
return data;
},
checkWinner(activePlayer) {
(totalScore[activePlayer] >= 50) && alert(`Player-${activePlayer} is Winner`);
}
}
})();
var Controller = (function (game, UiCtrl) {
let num, activePlayer = 0;
const selector = UiCtrl.getSelector();
const { roll, score, hold } = selector;
UiCtrl.resetGame();
document.querySelector(roll).addEventListener('click',function(){
num = game.generateNumber();
UiCtrl.setDice(num);
let previousScore = parseInt(document.querySelector(score[activePlayer]).innerHTML);
const data = game.addingScore(num,previousScore,activePlayer);
console.log(data);
UiCtrl.updateScore(data,activePlayer);
let { currentScore } = data;
game.checkWinner(activePlayer);
console.log(num.dice1, num.dice2, currentScore[activePlayer]);
if ( num.dice1 ===1 || data.twice6 || num.dice2 === 1){
UiCtrl.resetGame(false,activePlayer);
setTimeout(()=>{
activePlayer = UiCtrl.switchPlayer(activePlayer,data);
},1200);
data.twice6 = false;
}
});
document.querySelector(hold).addEventListener('click', function(){
const data = game.getData();
let { totalScore, currentScore } = data;
let previousScore = parseInt(document.querySelector(score[activePlayer]).innerHTML);
totalScore[activePlayer] = previousScore + currentScore[activePlayer];
UiCtrl.updateScore(data,activePlayer);
UiCtrl.resetGame(false,activePlayer);
currentScore[activePlayer] = 0;
game.checkWinner(activePlayer);
activePlayer = UiCtrl.switchPlayer(activePlayer,data);
})
})(PigGame, UiController);