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Copy pathMapWriter.cs
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81 lines (65 loc) · 2.29 KB
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using System.Globalization;
using System.Text;
namespace Vmf2Map;
internal static class MapWriter
{
public static void Write(TextWriter writer, IReadOnlyList<Brush> brushes)
{
writer.WriteLine("// Game: Recusant");
writer.WriteLine("// Format: Valve");
writer.WriteLine("// entity 0");
writer.WriteLine("{");
writer.WriteLine("\"mapversion\" \"220\"");
writer.WriteLine("\"wad\" \"\"");
writer.WriteLine("\"classname\" \"worldspawn\"");
for (var i = 0; i < brushes.Count; i++)
{
writer.WriteLine($"// brush {i}");
writer.WriteLine("{");
foreach (var face in brushes[i].Faces)
{
writer.WriteLine(FormatFace(face));
}
writer.WriteLine("}");
}
writer.WriteLine("}");
}
private static string FormatFace(Face face)
{
var builder = new StringBuilder();
AppendPoint(builder, face.P0);
builder.Append(' ');
AppendPoint(builder, face.P1);
builder.Append(' ');
AppendPoint(builder, face.P2);
builder.Append(" \"").Append(face.Material).Append('"');
AppendAxis(builder, face.U);
AppendAxis(builder, face.V);
builder.Append(' ').Append(Number(face.Rotation));
builder.Append(' ').Append(Number(face.U.Scale));
builder.Append(' ').Append(Number(face.V.Scale));
return builder.ToString();
}
private static void AppendPoint(StringBuilder builder, Vec3 p) =>
builder.Append("( ")
.Append(Number(p.X)).Append(' ')
.Append(Number(p.Y)).Append(' ')
.Append(Number(p.Z))
.Append(" )");
private static void AppendAxis(StringBuilder builder, TextureAxis axis) =>
builder.Append(" [ ")
.Append(Number(axis.Axis.X)).Append(' ')
.Append(Number(axis.Axis.Y)).Append(' ')
.Append(Number(axis.Axis.Z)).Append(' ')
.Append(Number(axis.Offset))
.Append(" ]");
private static string Number(double value)
{
if (value == 0)
{
return "0";
}
var text = value.ToString("R", CultureInfo.InvariantCulture);
return text.Contains('E') ? text.Replace("E", "e") : text;
}
}