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New readme info
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README.md

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@@ -6,11 +6,12 @@ Extract localizable text from .uasset, .uexp and .umap files and convert locres
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Extract localizable texts to locres or txt file:
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`UE4TextExtractor.exe <path to folder with extracted from pak files> <path to texts.locres file> [-old] [-raw-text-signatures=<signature1>,<signature2>,...] [-all-uexps]`
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`UE4TextExtractor.exe <path to folder with extracted from pak files> <path to texts.txt file> [-raw-text-signatures=<signature1>,<signature2>,...] [-all-uexps]`
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`UE4TextExtractor.exe <path to folder with extracted from pak files> <path to texts.txt file> [-raw-text-signatures=<signature1>,<signature2>,...] [-all-uexps] [-src]`
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Example: `UE4TextExtractor.exe "C:\MyGame\Content\Paks\unpacked" "C:\MyGame\Content\Paks\texts.locres"`
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Use `-raw-text-signatures=<signature1>,<signature2>,...` (or `-raw-text-signatures=all` if you don't want to go into detail, but it's not recommended) modifier for parsing localizable text by custom signatures. See also: [here](https://github.com/VD42/UE4TextExtractor/blob/master/RAW_TEXT_SIGNATURES.md).
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Use `-all-uexps` modifier for additionaly parsing uexp files without matching uasset or umap files.
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Use `-src` modifier to add string source information (filenames) to the txt file.
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Convert locres to txt or backward:
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`UE4TextExtractor.exe <path to texts.txt file> <path to texts.locres file> [-old]`

main.cpp

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@@ -686,12 +686,13 @@ void print_help()
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std::wcout
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<< L"Extract localizable texts to locres or txt file:" << std::endl
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<< L"UE4TextExtractor.exe <path to folder with extracted from pak files> <path to texts.locres file> [-old] [-raw-text-signatures=<signature1>,<signature2>,...] [-all-uexps]" << std::endl
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<< L"UE4TextExtractor.exe <path to folder with extracted from pak files> <path to texts.txt file> [-raw-text-signatures=<signature1>,<signature2>,...] [-all-uexps]" << std::endl
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<< L"UE4TextExtractor.exe <path to folder with extracted from pak files> <path to texts.txt file> [-raw-text-signatures=<signature1>,<signature2>,...] [-all-uexps] [-src]" << std::endl
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<< LR"(Example: UE4TextExtractor.exe "C:\MyGame\Content\Paks\unpacked" "C:\MyGame\Content\Paks\texts.locres")" << std::endl
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<< std::endl
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<< L"Use -raw-text-signatures=<signature1>,<signature2>,... (or -raw-text-signatures=all if you don't want to go into detail, but it's not recommended) modifier for parsing localizable text by custom signatures. See also: https://github.com/VD42/UE4TextExtractor/blob/master/RAW_TEXT_SIGNATURES.md." << std::endl
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<< L"Use -all-uexps modifier for additionaly parsing uexp files without matching uasset or umap files." << std::endl
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<< L"Use -src modifier to add string source information (filenames) to the txt file." << std::endl
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<< std::endl
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<< L"Convert locres to txt or backward:" << std::endl

tests

Submodule tests updated 1 file

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