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CalamityConfig.cs
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402 lines (320 loc) · 12.9 KB
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using System.ComponentModel;
using System.Runtime.Serialization;
using CalamityMod.Enums;
using CalamityMod.Systems;
using CalamityMod.UI;
using CalamityMod.UI.DraedonsArsenal;
using CalamityMod.UI.Rippers;
using CalamityMod.UI.SulphurousWaterMeter;
using Terraria;
using Terraria.Localization;
using Terraria.ModLoader.Config;
namespace CalamityMod
{
[BackgroundColor(49, 32, 36, 216)]
public class CalamityClientConfig : ModConfig
{
public static CalamityClientConfig Instance;
public override ConfigScope Mode => ConfigScope.ClientSide;
// Clamps values that would cause ugly problems if loaded directly without sanitization.
[OnDeserialized]
internal void ClampValues(StreamingContext context)
{
RipperMeterShake = Utils.Clamp(RipperMeterShake, MinMeterShake, MaxMeterShake);
ParticleLimit = (int)Utils.Clamp(ParticleLimit, MinParticleLimit, MaxParticleLimit);
}
#region Graphics Changes
[Header("Graphics")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool DisableGravityScreenSwap { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool TextEffects { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool Afterimages { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool Photosensitivity { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool EnableVanillaTextureEdits { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool SunkenSeaBackgroundDistortion { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FancyBackgroundVisuals { get; set; }
private const int MinParticleLimit = 500;
private const int MaxParticleLimit = 10000;
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(MinParticleLimit, MaxParticleLimit)]
[DefaultValue(5000)]
public int ParticleLimit { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 10f)]
[DefaultValue(1f)]
public float ScreenshakePower { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool StealthInvisibility { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[DefaultValue(1.0f)]
[Range(0.0f, 1.0f)]
public float EnergyShieldOpacity { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(TileBlendingQuality.Normal)]
public TileBlendingQuality TileTextureBlendingQuality { get; set; }
#endregion
#region UI Changes
[Header("UI")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool WikiStatusMessage { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool VCMMStatusMessage { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool ShopNewAlert { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool BossHealthBarExtraInfo { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool DebuffDisplay { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(CooldownDisplayOptions.Full)]
public CooldownDisplayOptions CooldownDisplay { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool VanillaCooldownDisplay { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool MeterPosLock { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool StealthMeter { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool ChargeMeter { get; set; }
private const float MinMeterShake = 0f;
private const float MaxMeterShake = 4f;
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(MinMeterShake, MaxMeterShake)]
[Increment(1f)]
[DrawTicks]
[DefaultValue(2f)]
public float RipperMeterShake { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool SpeedrunTimer { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FlightBar { get; set; }
#endregion
#region Meter Positions
[Header("MeterPositions")]
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(StealthUI.DefaultStealthPosX)]
public float StealthMeterPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(StealthUI.DefaultStealthPosY)]
public float StealthMeterPosY { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(SulphurousWaterMeterUI.DefaultPosX)]
public float SulphuricWaterMeterPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(SulphurousWaterMeterUI.DefaultPosY)]
public float SulphuricWaterMeterPosY { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(ChargeMeterUI.DefaultChargePosX)]
public float ChargeMeterPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(ChargeMeterUI.DefaultChargePosY)]
public float ChargeMeterPosY { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(RipperUI.DefaultRagePosX)]
public float RageMeterPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(RipperUI.DefaultRagePosY)]
public float RageMeterPosY { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(RipperUI.DefaultAdrenPosX)]
public float AdrenalineMeterPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(RipperUI.DefaultAdrenPosY)]
public float AdrenalineMeterPosY { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(SpeedrunTimerUI.DefaultTimerPosX)]
public float SpeedrunTimerPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(SpeedrunTimerUI.DefaultTimerPosY)]
public float SpeedrunTimerPosY { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(UI.FlightBar.DefaultFlightPosX)]
public float FlightBarPosX { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(0f, 100f)]
[DefaultValue(UI.FlightBar.DefaultFlightPosY)]
public float FlightBarPosY { get; set; }
#endregion
#region Music Toggles
[Header("MusicToggles")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool Interludes { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool DevourerofGodsEulogy { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool AbyssLayer3Alt { get; set; }
#endregion
#region General Gameplay Changes
[Header("Gameplay")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FasterFallHotkey { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(SetBonusDoubleTapOptions.Auto)]
public SetBonusDoubleTapOptions SetBonusDoubleTap { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool StutterFix { get; set; }
#endregion
}
[BackgroundColor(49, 32, 36, 216)]
public class CalamityServerConfig : ModConfig
{
public static CalamityServerConfig Instance;
public override ConfigScope Mode => ConfigScope.ServerSide;
public override bool AcceptClientChanges(ModConfig pendingConfig, int whoAmI, ref NetworkText message)
{
if (whoAmI == 0)
{
return true;
}
if (whoAmI != 0)
{
message = CalamityUtils.GetText("Configs.CalamityServerConfig.Denied").ToNetworkText();
return false;
}
return false;
}
// Clamps values that would cause ugly problems if loaded directly without sanitization.
[OnDeserialized]
internal void ClampValues(StreamingContext context)
{
BossHealthBoost = Utils.Clamp(BossHealthBoost, MinBossHealthBoost, MaxBossHealthBoost);
}
#region General Gameplay Changes
[Header("Gameplay")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool RemoveReforgeRNG { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool EarlyHardmodeProgressionRework { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool BossZen { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool TownNPCsSpawnAtNight { get; set; }
private const int MinTownNPCSpawnMultiplier = 1;
private const int MaxTownNPCSpawnMultiplier = 10;
[BackgroundColor(192, 54, 64, 192)]
[Range(MinTownNPCSpawnMultiplier, MaxTownNPCSpawnMultiplier)]
[Increment(1)]
[DrawTicks]
[DefaultValue(MinTownNPCSpawnMultiplier)]
public int TownNPCSpawnRateMultiplier { get; set; }
private const int MinPlayerRespawnTime_BossAlive = 15;
private const int MaxPlayerRespawnTime_BossAlive = 60;
[BackgroundColor(192, 54, 64, 192)]
[Range(MinPlayerRespawnTime_BossAlive, MaxPlayerRespawnTime_BossAlive)]
[Increment(1)]
[DrawTicks]
[DefaultValue(MinPlayerRespawnTime_BossAlive)]
public int PlayerRespawnTime_BossAlive { get; set; }
private const float MinBossHealthBoost = 0f;
private const float MaxBossHealthBoost = 900f;
[BackgroundColor(192, 54, 64, 192)]
[SliderColor(224, 165, 56, 128)]
[Range(MinBossHealthBoost, MaxBossHealthBoost)]
[Increment(25f)]
[DrawTicks]
[DefaultValue(MinBossHealthBoost)]
public float BossHealthBoost { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool BossesStopWeather { get; set; }
#endregion
#region Default Player Stat Boosts
[Header("BaseBoosts")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool DefaultDashEnabled { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FasterBaseSpeed { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FasterRopeClimbSpeed { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FasterJumpSpeed { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool FasterTilePlacement { get; set; }
#endregion
#region Expert and Master Mode Changes
[Header("ExpertMaster")]
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool NerfExpertDebuffs { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool ChilledWaterRework { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(true)]
public bool RemoveLavaDropsFromLavaSlimes { get; set; }
[BackgroundColor(192, 54, 64, 192)]
[DefaultValue(false)]
public bool ForceTownSafety { get; set; }
#endregion
}
}