-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcolorgame.js
More file actions
110 lines (91 loc) · 2.44 KB
/
colorgame.js
File metadata and controls
110 lines (91 loc) · 2.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
var colors=[];
var pickedColor;
var numOfSquare=6;
var squares=document.querySelectorAll(".square");
var colorDisp=document.querySelector("#headcolor");
var messageDisp=document.querySelector("#message");
var head=document.querySelector("h1");
var resetBut=document.querySelector("#reset");
var modeBtn=document.querySelectorAll(".mode");
init();
resetBut.addEventListener("click",function(){
reset();
});
function init(){
setModBtn();
setSquares();
reset();
}
function changeColors(color){
for(var i=0;i<squares.length;i++){
squares[i].style.backgroundColor=color;
}
}
function pickColor(){
var rand=Math.floor(Math.random()*colors.length);
return colors[rand];
}
function generateRandColor(num){
//make an array
var arr=[];
//add num random colors to array
for(var i=0;i<num;i++){
arr.push(randomColor());
}
return arr;
}
function randomColor(){
var r=Math.floor(Math.random()*256);
var g=Math.floor(Math.random()*256);
var b=Math.floor(Math.random()*256);
return "rgb(" + r +", " + g+ ", " + b +")";
}
function reset(){
colors=generateRandColor(numOfSquare);
//pick new color from the array
pickedColor=pickColor();
//change colorDisp to match the new picked color
colorDisp.textContent=pickedColor;
//changethe colors of the square
for(var i=0;i<squares.length;i++){
if(colors[i]){
squares[i].style.display="block";
squares[i].style.backgroundColor=colors[i];
}
else{
squares[i].style.display="none";
}
}
head.style.backgroundColor="steelblue";
messageDisp.textContent="";
resetBut.textContent="New Colors";
}
function setModBtn(){
for(var i=0;i<modeBtn.length;i++){
modeBtn[i].addEventListener("click",function(){
modeBtn[0].classList.remove("selected");
modeBtn[1].classList.remove("selected");
this.classList.add("selected");
this.textContent==="EASY" ? numOfSquare=3: numOfSquare=6;
reset();
})
}
}
function setSquares(){
for(var i=0;i<squares.length;i++){
squares[i].style.backgroundColor=colors[i];
squares[i].addEventListener("click",function(){
var clickedColor=this.style.backgroundColor;
if(clickedColor===pickedColor){
messageDisp.textContent="Correct!";
changeColors(pickedColor);
head.style.backgroundColor=pickedColor;
resetBut.textContent="Play Again?"
}
else{
this.style.backgroundColor="#232323";
messageDisp.textContent="Try Again";
}
})
}
}