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CMakeLists.txt
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87 lines (75 loc) · 2.88 KB
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cmake_minimum_required(VERSION 3.15)
project(VpeNativeInput VERSION 1.0.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(APPLE)
enable_language(OBJCXX)
set(CMAKE_OBJCXX_STANDARD 17)
set(CMAKE_OBJCXX_STANDARD_REQUIRED ON)
endif()
# Source files
set(SOURCES
src/NativeInput.h
)
# Platform-specific sources
if(WIN32)
list(APPEND SOURCES src/NativeInput_Windows.cpp)
set(PLATFORM_LIBS winmm)
elseif(APPLE)
list(APPEND SOURCES src/NativeInput_Mac.mm)
find_library(APPKIT_FRAMEWORK AppKit REQUIRED)
find_library(APPLICATION_SERVICES_FRAMEWORK ApplicationServices REQUIRED)
set(PLATFORM_LIBS ${APPKIT_FRAMEWORK} ${APPLICATION_SERVICES_FRAMEWORK})
elseif(UNIX)
list(APPEND SOURCES src/NativeInput_Linux.cpp)
find_package(Threads REQUIRED)
find_package(X11 REQUIRED)
set(PLATFORM_LIBS Threads::Threads ${X11_LIBRARIES})
else()
list(APPEND SOURCES src/NativeInput_Stub.cpp)
set(PLATFORM_LIBS)
endif()
# Create shared library
add_library(VpeNativeInput SHARED ${SOURCES})
# Link platform libraries
target_link_libraries(VpeNativeInput PRIVATE ${PLATFORM_LIBS})
if(UNIX AND NOT APPLE)
target_include_directories(VpeNativeInput PRIVATE ${X11_INCLUDE_DIR})
endif()
# Set output directories based on platform
set(VPE_NATIVEINPUT_OUTPUT_DIR "" CACHE PATH "Override output directory for built native binaries")
if(VPE_NATIVEINPUT_OUTPUT_DIR)
set(OUTPUT_DIR "${VPE_NATIVEINPUT_OUTPUT_DIR}")
elseif(WIN32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(OUTPUT_DIR "${CMAKE_SOURCE_DIR}/../VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Plugins/win-x64")
else()
set(OUTPUT_DIR "${CMAKE_SOURCE_DIR}/../VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Plugins/win-x86")
endif()
elseif(APPLE)
set(VPE_OSX_ARCH "${CMAKE_SYSTEM_PROCESSOR}")
if(CMAKE_OSX_ARCHITECTURES)
list(GET CMAKE_OSX_ARCHITECTURES 0 VPE_OSX_ARCH)
endif()
if(VPE_OSX_ARCH MATCHES "^(arm64|aarch64)$")
set(OUTPUT_DIR "${CMAKE_SOURCE_DIR}/../VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Plugins/osx/arm64")
else()
set(OUTPUT_DIR "${CMAKE_SOURCE_DIR}/../VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Plugins/osx/x64")
endif()
elseif(UNIX)
set(OUTPUT_DIR "${CMAKE_SOURCE_DIR}/../VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Plugins/linux-x64")
endif()
# Set output directory
set_target_properties(VpeNativeInput PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR}
RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR}
ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR}
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${OUTPUT_DIR}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${OUTPUT_DIR}
ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${OUTPUT_DIR}
)
# Install rules
install(TARGETS VpeNativeInput
LIBRARY DESTINATION ${OUTPUT_DIR}
RUNTIME DESTINATION ${OUTPUT_DIR}
)