Finish the Quake/Half-Life based entity system to a point where for example: A door has the name: "door_bar", a button has the name "button_door_bar". When the button gets pushed, it's triggername entity gets called its onTriggered event. Thus, in this case, opening or closing the door.
Finish the Quake/Half-Life based entity system to a point where for example: A door has the name: "door_bar", a button has the name "button_door_bar". When the button gets pushed, it's triggername entity gets called its onTriggered event. Thus, in this case, opening or closing the door.