StateHasChanged is called in a completely different render tree, but still results in the auto-complete resetting. Reported as a MudBlazor bug here: https://github.com/MudBlazor/MudBlazor/pull/6563
StateHasChanged is called in a completely different render tree, but still results in the auto-complete resetting.
Reported as a MudBlazor bug here: MudBlazor/MudBlazor#6563