Skip to content

Multimyth Launcher #60

Description

@Gamebuster19901

From: WilderForge/WildermythGameProvider#19

I still want end users to easily install coremods, but in a way where:

  • They are clearly aware of what they're installing
  • Updates are deliberate
  • And the risks are known and accepted

The steam workshop offers none of those guarantees. I believe a custom launcher like MultiMC would make the most sense as a long term solution. Such a launcher should allow:

  • * One click instance creation: so users can spin up isolated environments without worrying about cross contamination.
  • * Game version selection: so users can choose a specific version of the game to obtain from steam (ex: for speedrunning or mods which no longer update to later versions of the game)
    • thrixlvault can be used for this. It's currently leveraged by wilderworkspace to create dev environments for specific game versions.
  • * Java Version Selection
  • * Per instance mod folders: so coremods won't bleed into other environments, or the vanilla game
  • * Clear visibility of installed mods: so there are no hidden updates. What the user installed is what runs. Updates are deliberate by the end user.
  • * Installation/save cloning: So users can test mod updates or game changes in an isolated environment before touching their main saves.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Category - EnhancementNew feature or requestPriority - Blocker ⟰⊘⟰This issue blocks development or is so important it must be addressed immediately

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions