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Plants vs. Zombies - wrong swapchain size and flickering in windowed mode #150

@WinterSnowfall

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@WinterSnowfall

The game works well now with D3D acceleration enabled, however:

  • On initial load, the game will set its swapchain size to the desktop size, which causes a mismatch of the cursor position on UI elements. This can be worked around by togging 3D acceleration off and back on.

  • Running the game in windowed mode causes incessant flickering for some reason.

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    d3d7Everyone's favorite cursed APIminor bugA bug, to be sure, but a minor one

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