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[Maintainer] Add explicit source and target charset selection while converting levels and worlds from/to legacy formats #626

@Wohlstand

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@Wohlstand

There are piles of old episodes made with non-ASCII content and that's impossible to properly handle especially on a computer with non-native locale configured because of ANSI charsets use.

It's need to add an option to explicitly set the source (and/or destination) charset to convert old episodes with non-ASCII filenames to properly result the modern UTF-8 based format which can be universally handled by Moondust Engine, TheXTech, and by X2 on any hardware with any locale configured.

Related issue at LunaLua repository: WohlSoft/LunaLua#78

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