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Bugfix: Fix multiple assemblies loading in a single mod. #270

Bugfix: Fix multiple assemblies loading in a single mod.

Bugfix: Fix multiple assemblies loading in a single mod. #270

Triggered via push March 20, 2026 08:53
Status Success
Total duration 1m 8s
Artifacts 1

build.yml

on: push
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11 warnings
Windows
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows: api/AttachedModComponent.cs#L13
Missing XML comment for publicly visible type or member 'AttachedModComponent.GetDeclaration()'
Windows: api/AbstractWideWindow.cs#L36
Parameter 'pSize' has no matching param tag in the XML comment for 'AbstractWideWindow<T>.CreateAndInit(string, Vector2)' (but other parameters do)
Windows: utils/ModInfoUtils.cs#L184
Unreachable code detected
Windows: utils/ModInfoUtils.cs#L107
The variable 'e' is declared but never used
Windows: services/ModCompileLoadService.cs#L517
'Info' is obsolete: 'Compatible Layer will not be maintained and be removed in the future'
Windows: services/ModCompileLoadService.cs#L498
'ModEntry' is obsolete: 'Compatible Layer will not be maintained and be removed in the future'
Windows: ui/ModListWindow.cs#L350
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(NeoModLoader.api.ModState)3' is not covered.
Windows: general/ui/tab/ReconstructedVanillaTab.cs#L24
Unreachable code detected
Windows: WorldBoxMod.cs#L370
The variable 'e' is declared but never used
Windows: general/ui/window/MultiTabWindow.cs#L20
'MultiTabWindow<T>.CreateWindow(string, string)' hides inherited member 'AutoLayoutWindow<T>.CreateWindow(string, string)'. Use the new keyword if hiding was intended.

Artifacts

Produced during runtime
Name Size Digest
NeoModLoader
8.48 MB
sha256:c0b8254f037791bbaa216f8466e6acc94616775a84936c2f994f437d715c8909